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Improved detection of Nintendo Switch Pro controller report mode
Fixes https://github.com/libsdl-org/SDL/issues/10182
This commit is contained in:
@@ -337,12 +337,28 @@ typedef struct
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static int ReadInput(SDL_DriverSwitch_Context *ctx)
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{
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int result;
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/* Make sure we don't try to read at the same time a write is happening */
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if (SDL_AtomicGet(&ctx->device->rumble_pending) > 0) {
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return 0;
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}
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return SDL_hid_read_timeout(ctx->device->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
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result = SDL_hid_read_timeout(ctx->device->dev, ctx->m_rgucReadBuffer, sizeof(ctx->m_rgucReadBuffer), 0);
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/* See if we can guess the initial input mode */
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if (result > 0 && !ctx->m_bInputOnly && !ctx->m_nInitialInputMode) {
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switch (ctx->m_rgucReadBuffer[0]) {
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case k_eSwitchInputReportIDs_FullControllerState:
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case k_eSwitchInputReportIDs_FullControllerAndMcuState:
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case k_eSwitchInputReportIDs_SimpleControllerState:
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ctx->m_nInitialInputMode = ctx->m_rgucReadBuffer[0];
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break;
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default:
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break;
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}
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}
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return result;
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}
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static int WriteOutput(SDL_DriverSwitch_Context *ctx, const Uint8 *data, int size)
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@@ -738,14 +754,12 @@ static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, c
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}
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}
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static Uint8 GetInitialInputMode(SDL_DriverSwitch_Context *ctx)
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static void GetInitialInputMode(SDL_DriverSwitch_Context *ctx)
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{
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Uint8 input_mode = 0;
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if (ReadInput(ctx) > 0) {
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input_mode = ctx->m_rgucReadBuffer[0];
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if (!ctx->m_nInitialInputMode) {
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/* This will set the initial input mode if it can */
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ReadInput(ctx);
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}
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return input_mode;
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}
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static Uint8 GetDefaultInputMode(SDL_DriverSwitch_Context *ctx)
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@@ -1391,7 +1405,7 @@ static SDL_bool HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_
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ctx->m_bSyncWrite = SDL_TRUE;
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if (!ctx->m_bInputOnly) {
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ctx->m_nInitialInputMode = GetInitialInputMode(ctx);
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GetInitialInputMode(ctx);
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ctx->m_nCurrentInputMode = ctx->m_nInitialInputMode;
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/* Initialize rumble data */
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