mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-26 12:27:44 +00:00
Added migration notes for migrating Steam Input support from SDL2 to SDL3
This commit is contained in:
@@ -2745,3 +2745,12 @@ expression w, i, s;
|
||||
- SDL_RenderFlush
|
||||
+ SDL_FlushRenderer
|
||||
(...)
|
||||
@@
|
||||
@@
|
||||
- SDL_CONTROLLERSTEAMHANDLEUPDATED
|
||||
+ SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
|
||||
@@
|
||||
@@
|
||||
- SDL_GameControllerGetSteamHandle
|
||||
+ SDL_GetGamepadSteamHandle
|
||||
(...)
|
||||
|
||||
@@ -36,6 +36,10 @@ def main():
|
||||
if not header.exists():
|
||||
raise Exception("Couldn't find header %s" % header)
|
||||
|
||||
header_name = header.name
|
||||
if (header.name == "SDL_gamepad.h"):
|
||||
header_name = "SDL_gamecontroller.h"
|
||||
|
||||
header_text = header.read_text()
|
||||
|
||||
# Replace the symbols in source code
|
||||
@@ -62,8 +66,8 @@ def main():
|
||||
oldname = args.args[i + 0]
|
||||
newname = args.args[i + 1]
|
||||
|
||||
add_symbol_to_oldnames(header.name, oldname, newname)
|
||||
add_symbol_to_migration(header.name, args.type, oldname, newname)
|
||||
add_symbol_to_oldnames(header_name, oldname, newname)
|
||||
add_symbol_to_migration(header_name, args.type, oldname, newname)
|
||||
add_symbol_to_coccinelle(args.type, oldname, newname)
|
||||
i += 2
|
||||
|
||||
|
||||
Reference in New Issue
Block a user