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Added migration notes for migrating Steam Input support from SDL2 to SDL3
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@@ -36,6 +36,10 @@ def main():
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if not header.exists():
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raise Exception("Couldn't find header %s" % header)
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header_name = header.name
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if (header.name == "SDL_gamepad.h"):
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header_name = "SDL_gamecontroller.h"
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header_text = header.read_text()
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# Replace the symbols in source code
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@@ -62,8 +66,8 @@ def main():
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oldname = args.args[i + 0]
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newname = args.args[i + 1]
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add_symbol_to_oldnames(header.name, oldname, newname)
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add_symbol_to_migration(header.name, args.type, oldname, newname)
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add_symbol_to_oldnames(header_name, oldname, newname)
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add_symbol_to_migration(header_name, args.type, oldname, newname)
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add_symbol_to_coccinelle(args.type, oldname, newname)
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i += 2
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