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Added migration notes for migrating Steam Input support from SDL2 to SDL3
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@@ -338,6 +338,7 @@ The following symbols have been renamed:
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* SDL_CONTROLLERDEVICEREMAPPED => SDL_EVENT_GAMEPAD_REMAPPED
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* SDL_CONTROLLERDEVICEREMOVED => SDL_EVENT_GAMEPAD_REMOVED
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* SDL_CONTROLLERSENSORUPDATE => SDL_EVENT_GAMEPAD_SENSOR_UPDATE
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* SDL_CONTROLLERSTEAMHANDLEUPDATED => SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
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* SDL_CONTROLLERTOUCHPADDOWN => SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
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* SDL_CONTROLLERTOUCHPADMOTION => SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
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* SDL_CONTROLLERTOUCHPADUP => SDL_EVENT_GAMEPAD_TOUCHPAD_UP
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@@ -459,6 +460,7 @@ The following functions have been renamed:
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* SDL_GameControllerGetSensorData() => SDL_GetGamepadSensorData()
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* SDL_GameControllerGetSensorDataRate() => SDL_GetGamepadSensorDataRate()
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* SDL_GameControllerGetSerial() => SDL_GetGamepadSerial()
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* SDL_GameControllerGetSteamHandle() => SDL_GetGamepadSteamHandle()
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* SDL_GameControllerGetStringForAxis() => SDL_GetGamepadStringForAxis()
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* SDL_GameControllerGetStringForButton() => SDL_GetGamepadStringForButton()
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* SDL_GameControllerGetTouchpadFinger() => SDL_GetGamepadTouchpadFinger()
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