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add SDL_log10 and SDL_log10f to include and dynapi
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@@ -667,3 +667,5 @@
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#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_REAL
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#define SDL_IsAndroidTV SDL_IsAndroidTV_REAL
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#define SDL_WinRTGetDeviceFamily SDL_WinRTGetDeviceFamily_REAL
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#define SDL_log10 SDL_log10_REAL
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#define SDL_log10f SDL_log10f_REAL
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@@ -705,3 +705,5 @@ SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_WinRTGetDeviceFamily,(void),(),return
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#ifdef __ANDROID__
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SDL_DYNAPI_PROC(SDL_bool,SDL_IsAndroidTV,(void),(),return)
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#endif
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SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return)
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SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return)
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