Added the events SDL_EVENT_JOYSTICK_UPDATE_COMPLETE and SDL_EVENT_GAMEPAD_UPDATE_COMPLETE

This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
This commit is contained in:
Sam Lantinga
2023-06-21 13:59:53 -07:00
parent 808d83dd67
commit 4c9fb3e169
5 changed files with 67 additions and 2 deletions

View File

@@ -151,6 +151,7 @@ typedef enum
SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */
SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */
SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */
SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete (disabled by default) */
/* Gamepad events */
SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */
@@ -163,6 +164,7 @@ typedef enum
SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */
SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */
SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */
SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete (disabled by default) */
/* Touch events */
SDL_EVENT_FINGER_DOWN = 0x700,
@@ -398,7 +400,7 @@ typedef struct SDL_JoyButtonEvent
*/
typedef struct SDL_JoyDeviceEvent
{
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED */
Uint32 type; /**< ::SDL_EVENT_JOYSTICK_ADDED or ::SDL_EVENT_JOYSTICK_REMOVED or ::SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_JoyDeviceEvent;
@@ -451,7 +453,7 @@ typedef struct SDL_GamepadButtonEvent
*/
typedef struct SDL_GamepadDeviceEvent
{
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED */
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED or ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
} SDL_GamepadDeviceEvent;

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@@ -579,6 +579,8 @@ int SDL_StartEventLoop(void)
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, SDL_FALSE);
#endif
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_FALSE);
SDL_SetEventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, SDL_FALSE);
SDL_EventQ.active = SDL_TRUE;
SDL_UnlockMutex(SDL_EventQ.lock);
@@ -1264,6 +1266,29 @@ void SDL_SetEventEnabled(Uint32 type, SDL_bool enabled)
if (enabled != current_state) {
if (enabled) {
SDL_disabled_events[hi]->bits[lo / 32] &= ~(1 << (lo & 31));
/* Gamepad events depend on joystick events */
switch (type) {
case SDL_EVENT_GAMEPAD_ADDED:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_ADDED, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_REMOVED:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_REMOVED, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_AXIS_MOTION, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_HAT_MOTION, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_DOWN, SDL_TRUE);
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_BUTTON_UP, SDL_TRUE);
break;
case SDL_EVENT_GAMEPAD_UPDATE_COMPLETE:
SDL_SetEventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, SDL_TRUE);
break;
default:
break;
}
} else {
/* Disable this event type and discard pending events */
if (!SDL_disabled_events[hi]) {

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@@ -392,6 +392,22 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
SDL_PushEvent(&deviceevent);
}
} break;
case SDL_EVENT_JOYSTICK_UPDATE_COMPLETE:
{
SDL_AssertJoysticksLocked();
for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
if (gamepad->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
deviceevent.common.timestamp = event->jdevice.timestamp;
deviceevent.gdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
}
} break;
default:
break;
}

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@@ -1753,6 +1753,7 @@ int SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, S
/* Update internal joystick state */
info->value = value;
joystick->update_complete = timestamp;
/* Post the event, if desired */
posted = 0;
@@ -1795,6 +1796,7 @@ int SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uin
/* Update internal joystick state */
joystick->hats[hat] = value;
joystick->update_complete = timestamp;
/* Post the event, if desired */
posted = 0;
@@ -1853,6 +1855,7 @@ int SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butto
/* Update internal joystick state */
joystick->buttons[button] = state;
joystick->update_complete = timestamp;
/* Post the event, if desired */
posted = 0;
@@ -1913,6 +1916,21 @@ void SDL_UpdateJoysticks(void)
}
}
if (SDL_EventEnabled(SDL_EVENT_JOYSTICK_UPDATE_COMPLETE)) {
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->update_complete) {
SDL_Event event;
event.type = SDL_EVENT_JOYSTICK_UPDATE_COMPLETE;
event.common.timestamp = joystick->update_complete;
event.gdevice.which = joystick->instance_id;
SDL_PushEvent(&event);
joystick->update_complete = 0;
}
}
}
/* this needs to happen AFTER walking the joystick list above, so that any
dangling hardware data from removed devices can be free'd
*/
@@ -3178,6 +3196,7 @@ int SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touch
finger_info->x = x;
finger_info->y = y;
finger_info->pressure = pressure;
joystick->update_complete = timestamp;
/* Post the event, if desired */
posted = 0;
@@ -3219,6 +3238,7 @@ int SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorT
/* Update internal sensor state */
SDL_memcpy(sensor->data, data, num_values * sizeof(*data));
joystick->update_complete = timestamp;
/* Post the event, if desired */
#ifndef SDL_EVENTS_DISABLED

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@@ -119,6 +119,8 @@ struct SDL_Joystick
SDL_Sensor *gyro _guarded;
float sensor_transform[3][3] _guarded;
Uint64 update_complete _guarded;
struct SDL_JoystickDriver *driver _guarded;
struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */