diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c index a368a61e4d..dad3043b0d 100644 --- a/src/render/direct3d/SDL_render_d3d.c +++ b/src/render/direct3d/SDL_render_d3d.c @@ -1059,8 +1059,10 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Sc } else { *shader = SHADER_PALETTE_NEAREST; } +#ifdef SDL_HAVE_YUV } else if (texturedata->yuv) { *shader = SHADER_YUV; +#endif // SDL_HAVE_YUV } *shader_params = texturedata->shader_params;