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Implemented SDL_SetWindowMouseRect() on macOS
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@@ -815,7 +815,7 @@ void WIN_UngrabKeyboard(SDL_Window *window)
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}
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int
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, SDL_Rect * rect)
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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