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gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
Reference Issue #10229.
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@@ -286,10 +286,10 @@ SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickGUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(char**,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMappingForGUID,(SDL_JoystickGUID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char * const *,SDL_GetGamepadMappings,(int *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return)
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