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gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
Reference Issue #10229.
This commit is contained in:
@@ -973,6 +973,7 @@ static void DelController(SDL_JoystickID id)
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static void HandleGamepadRemapped(SDL_JoystickID id)
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{
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const char *sdlmapping;
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char *mapping;
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int i = FindController(id);
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@@ -987,7 +988,8 @@ static void HandleGamepadRemapped(SDL_JoystickID id)
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}
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/* Get the current mapping */
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mapping = SDL_GetGamepadMapping(controllers[i].gamepad);
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sdlmapping = SDL_GetGamepadMapping(controllers[i].gamepad);
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mapping = sdlmapping ? SDL_strdup(sdlmapping) : NULL;
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/* Make sure the mapping has a valid name */
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if (mapping && !MappingHasName(mapping)) {
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@@ -1063,10 +1065,9 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
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}
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if (verbose) {
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char *mapping = SDL_GetGamepadMapping(gamepad);
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const char *mapping = SDL_GetGamepadMapping(gamepad);
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if (mapping) {
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SDL_Log("Mapping: %s\n", mapping);
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SDL_free(mapping);
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}
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}
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} else {
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@@ -2053,14 +2054,13 @@ int main(int argc, char *argv[])
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if (show_mappings) {
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int count = 0;
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char **mappings = SDL_GetGamepadMappings(&count);
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const char * const *mappings = SDL_GetGamepadMappings(&count);
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int map_i;
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SDL_Log("Supported mappings:\n");
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for (map_i = 0; map_i < count; ++map_i) {
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SDL_Log("\t%s\n", mappings[map_i]);
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}
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SDL_Log("\n");
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SDL_free(mappings);
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}
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/* Create a window to display gamepad state */
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