diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index d545cb1fea..2914a655a2 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -772,7 +772,9 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL if (data->drawstate.program && data->drawstate.program->vertex_shader == vertex && data->drawstate.program->fragment_shader == fragment && - data->drawstate.program->shader_params == shader_params) { + (!shader_params || + (data->drawstate.program->shader_params && + SDL_memcmp(shader_params, data->drawstate.program->shader_params, shader_params_len) == 0))) { return true; } @@ -789,7 +791,7 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL if (shader_params && (!program->shader_params || - SDL_memcmp(shader_params, program->shader_params, shader_params_len) != 0)) { + SDL_memcmp(shader_params, program->shader_params, shader_params_len) != 0)) { #ifdef SDL_HAVE_YUV if (ftype >= GLES2_SHADER_FRAGMENT_TEXTURE_YUV) { // YUV shader params are Yoffset, 0, Rcoeff, 0, Gcoeff, 0, Bcoeff, 0 @@ -813,7 +815,7 @@ static bool GLES2_SelectProgram(GLES2_RenderData *data, SDL_Texture *texture, GL } else #endif - if (shader_params) { + { data->glUniform4f(program->uniform_locations[GLES2_UNIFORM_TEXEL_SIZE], shader_params[0], shader_params[1], shader_params[2], shader_params[3]); }