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Use the term "points" instead of "screen coordinates"
It turns out that screen coordinates were confusing people, thinking that meant pixels, when instead they are virtual coordinates; device independent units defined as pixels scaled by the display scale. We'll use the term "points" for this going forward, to reduce confusion.
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@@ -140,7 +140,7 @@ typedef enum
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typedef enum
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{
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SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */
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SDL_LOGICAL_PRESENTATION_MATCH, /**< The rendered content matches the window size in screen coordinates */
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SDL_LOGICAL_PRESENTATION_MATCH, /**< The rendered content matches the window size in points */
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SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */
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SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with black bars */
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SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */
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@@ -235,8 +235,8 @@ extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(int width, int height, U
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* need a specific renderer, specify NULL and SDL will attempt to chooes the
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* best option for you, based on what is available on the user's system.
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*
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* By default the rendering size matches the window size in screen
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* coordinates, but you can call SDL_SetRenderLogicalPresentation() to enable
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* By default the rendering size matches the window size in points,
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* but you can call SDL_SetRenderLogicalPresentation() to enable
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* high DPI rendering or change the content size and scaling options.
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*
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* \param window the window where rendering is displayed
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@@ -317,14 +317,14 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer);
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer *renderer, SDL_RendererInfo *info);
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/**
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* Get the output size in screen coordinates of a rendering context.
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* Get the output size in points of a rendering context.
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*
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* This returns the true output size in screen coordinates, ignoring any
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* This returns the true output size in points, ignoring any
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* render targets or logical size and presentation.
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*
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* \param renderer the rendering context
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* \param w a pointer filled in with the width in screen coordinates
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* \param h a pointer filled in with the height in screen coordinates
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* \param w a pointer filled in with the width in points
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* \param h a pointer filled in with the height in points
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* \returns 0 on success or a negative error code on failure; call
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* SDL_GetError() for more information.
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*
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@@ -841,8 +841,7 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer)
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* then copied to the output during presentation.
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*
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* When a renderer is created, the logical size is set to match the window
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* size in screen coordinates. The actual output size may be higher pixel
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* density, and can be queried with SDL_GetRenderOutputSize().
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* size in points. The actual output size may be higher pixel density, and can be queried with SDL_GetRenderOutputSize().
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*
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* You can disable logical coordinates by setting the mode to
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* SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full
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@@ -887,7 +886,7 @@ extern DECLSPEC int SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *rende
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extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode, SDL_ScaleMode *scale_mode);
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/**
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* Get a point in render coordinates when given a point in window coordinates.
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* Get a point in render coordinates when given a point in window coordinates (points).
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*
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* \param renderer the rendering context
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* \param window_x the x coordinate in window coordinates
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@@ -905,7 +904,7 @@ extern DECLSPEC int SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *rende
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extern DECLSPEC int SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y);
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/**
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* Get a point in window coordinates when given a point in render coordinates.
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* Get a point in window coordinates (points) when given a point in render coordinates.
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*
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* \param renderer the rendering context
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* \param x the x coordinate in render coordinates
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