diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 2582eeb476..17825025f2 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2462,8 +2462,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, /** * Render a list of triangles, optionally using a texture and indices into the - * vertex arrays Color and alpha modulation is done per vertex - * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * vertex arrays. * * \param renderer the rendering context. * \param texture (optional) The SDL texture to use.