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wayland: Add the ability to import and wrap external surfaces
Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK. Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used. A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
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@@ -59,15 +59,165 @@ successfully created, the `wl_display` and `wl_surface` objects can then be retr
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Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL
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that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
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Custom surfaces will automatically handle scaling internally if the window was created with the `high-pixel-density`
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property set to `SDL_TRUE`. In this case, applications should not manually attach viewports or change the surface scale
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value, as SDL will handle this internally. Calls to `SDL_SetWindowSize()` should use the logical size of the window, and
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`SDL_GetWindowSizeInPixels()` should be used to query the size of the backbuffer surface in pixels. If this property is
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not set or is `SDL_FALSE`, applications can attach their own viewports or change the surface scale manually, and the SDL
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backend will not interfere or change any values internally. In this case, calls to `SDL_SetWindowSize()` should pass the
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requested surface size in pixels, not the logical window size, as no scaling calculations will be done internally.
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Custom surfaces will automatically handle scaling internally if the window was created with the
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`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property set to `SDL_TRUE`. In this case, applications should
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not manually attach viewports or change the surface scale value, as SDL will handle this internally. Calls
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to `SDL_SetWindowSize()` should use the logical size of the window, and `SDL_GetWindowSizeInPixels()` should be used to
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query the size of the backbuffer surface in pixels. If this property is not set or is `SDL_FALSE`, applications can
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attach their own viewports or change the surface scale manually, and the SDL backend will not interfere or change any
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values internally. In this case, calls to `SDL_SetWindowSize()` should pass the requested surface size in pixels, not
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the logical window size, as no scaling calculations will be done internally.
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All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with custom surfaces.
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Please see the minimal example in tests/testwaylandcustom.c for an example of how to use a custom, roleless surface and
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attach it to an application-managed toplevel window.
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Please see the minimal example in `tests/testwaylandcustom.c` for an example of how to use a custom, roleless surface
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and attach it to an application-managed toplevel window.
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## Importing external surfaces into SDL windows
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Wayland windows and surfaces are more intrinsically tied to the client library than other windowing systems, therefore,
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when importing surfaces, it is necessary for both SDL and the application or toolkit to use the same `wl_display`
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object. This can be set/queried via the global `SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER` property. To
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import an external `wl_display`, set this property before initializing the SDL video subsystem, and read the value to
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export the internal `wl_display` after the video subsystem has been initialized. Setting this property after the video
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subsystem has been initialized has no effect, and reading it when the video subsystem is uninitialized will either
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return the user provided value, if one was set while in the uninitialized state, or NULL.
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Once this is done, and the application has created or obtained the `wl_surface` to be wrapped in an `SDL_Window`, the
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window is created with `SDL_CreateWindowWithProperties()` with the
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`SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` property to set to the `wl_surface` object that is to be
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imported by SDL.
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SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface
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needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
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If desired, SDL can automatically handle the scaling for the surface by setting the
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`SDL_PROPERTY_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN` property to `SDL_TRUE`, however, if the surface being imported
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already has, or will have, a viewport/fractional scale manager attached to it by the application or an external toolkit,
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a protocol violation will result. Avoid setting this property if importing surfaces from toolkits such as Qt or GTK.
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If the window is flagged as high pixel density, calls to `SDL_SetWindowSize()` should pass the logical size of the
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window and `SDL_GetWindowSizeInPixels()` should be used to retrieve the backbuffer size in pixels. Otherwise, calls to
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`SDL_SetWindowSize()` should pass the requested surface size in pixels, not the logical window size, as no scaling
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calculations will be done internally.
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All window functions that control window state aside from `SDL_SetWindowSize()` are no-ops with external surfaces.
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An example of how to use external surfaces with a `wl_display` owned by SDL can be seen in `tests/testnativewayland.c`,
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and the following is a minimal example of interoperation with Qt 6, with Qt owning the `wl_display`:
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```c++
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#include <QApplication>
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#include <QWindow>
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#include <qpa/qplatformnativeinterface.h>
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#include <SDL3/SDL.h>
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int main(int argc, char *argv[])
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{
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int ret = -1;
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int done = 0;
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SDL_PropertiesID props;
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SDL_Event e;
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SDL_Window *sdlWindow = NULL;
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SDL_Renderer *sdlRenderer = NULL;
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struct wl_display *display = NULL;
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struct wl_surface *surface = NULL;
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/* Initialize Qt */
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QApplication qtApp(argc, argv);
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QWindow qtWindow;
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/* The windowing system must be Wayland. */
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if (QApplication::platformName() != "wayland") {
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goto exit;
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}
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{
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/* Get the wl_display object from Qt */
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QNativeInterface::QWaylandApplication *qtWlApp = qtApp.nativeInterface<QNativeInterface::QWaylandApplication>();
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display = qtWlApp->display();
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if (!display) {
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goto exit;
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}
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}
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/* Set SDL to use the existing wl_display object from Qt and initialize. */
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SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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/* Create a basic, frameless QWindow */
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qtWindow.setFlags(Qt::FramelessWindowHint);
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qtWindow.setGeometry(0, 0, 640, 480);
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qtWindow.show();
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{
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/* Get the native wl_surface backing resource for the window */
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QPlatformNativeInterface *qtNative = qtApp.platformNativeInterface();
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surface = (struct wl_surface *)qtNative->nativeResourceForWindow("surface", &qtWindow);
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if (!surface) {
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goto exit;
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}
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}
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/* Create a window that wraps the wl_surface from the QWindow.
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* Qt objects should not be flagged as DPI-aware or protocol violations will result.
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*/
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props = SDL_CreateProperties();
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SDL_SetProperty(props, SDL_PROPERTY_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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SDL_SetBooleanProperty(props, SDL_PROPERTY_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_WIDTH_NUMBER, 640);
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SDL_SetNumberProperty(props, SDL_PROPERTY_WINDOW_CREATE_HEIGHT_NUMBER, 480);
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sdlWindow = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (!sdlWindow) {
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goto exit;
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}
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/* Create a renderer */
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sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL, 0);
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if (!sdlRenderer) {
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goto exit;
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}
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/* Draw a blue screen for the window until ESC is pressed or the window is no longer visible. */
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while (!done) {
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_EVENT_KEY_DOWN && e.key.keysym.sym == SDLK_ESCAPE) {
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done = 1;
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}
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}
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qtApp.processEvents();
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/* Update the backbuffer size if the window scale changed. */
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qreal scale = qtWindow.devicePixelRatio();
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SDL_SetWindowSize(sdlWindow, SDL_lround(640. * scale), SDL_lround(480. * scale));
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if (qtWindow.isVisible()) {
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SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, 255);
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SDL_RenderClear(sdlRenderer);
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SDL_RenderPresent(sdlRenderer);
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} else {
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done = 1;
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}
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}
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ret = 0;
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exit:
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/* Cleanup */
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if (sdlRenderer) {
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SDL_DestroyRenderer(sdlRenderer);
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}
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if (sdlWindow) {
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SDL_DestroyWindow(sdlWindow);
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}
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SDL_Quit();
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return ret;
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}
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```
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