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Typedef SDL_WindowFlags
Window flags were previously an enum with the same name.
See ebd7f9adbd
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@@ -141,6 +141,8 @@ typedef struct SDL_Window SDL_Window;
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*
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* \sa SDL_GetWindowFlags
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*/
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typedef Uint32 SDL_WindowFlags;
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#define SDL_WINDOW_FULLSCREEN 0x00000001U /**< window is in fullscreen mode */
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#define SDL_WINDOW_OPENGL 0x00000002U /**< window usable with OpenGL context */
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#define SDL_WINDOW_OCCLUDED 0x00000004U /**< window is occluded */
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