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Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
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@@ -1215,7 +1215,7 @@ static void SDL_PrivateRefreshGamepadMapping(GamepadMapping_t *pGamepadMapping)
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{
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SDL_Event event;
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event.type = SDL_GAMEPADDEVICEREMAPPED;
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event.type = SDL_GAMEPADREMAPPED;
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event.common.timestamp = 0;
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event.cdevice.which = gamepad->joystick->instance_id;
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SDL_PushEvent(&event);
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@@ -3137,7 +3137,7 @@ static const Uint32 SDL_gamepad_event_list[] = {
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SDL_GAMEPADBUTTONUP,
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SDL_GAMEPADADDED,
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SDL_GAMEPADREMOVED,
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SDL_GAMEPADDEVICEREMAPPED,
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SDL_GAMEPADREMAPPED,
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SDL_GAMEPADTOUCHPADDOWN,
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SDL_GAMEPADTOUCHPADMOTION,
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SDL_GAMEPADTOUCHPADUP,
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