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GLES2 backend: cast with SDL_Vertex and SDL_VertexSolid
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@@ -107,6 +107,13 @@ typedef struct SDL_RenderCommand
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} SDL_RenderCommand;
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typedef struct SDL_VertexSolid
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{
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SDL_FPoint position;
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SDL_Color color;
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} SDL_VertexSolid;
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/* Define the SDL renderer structure */
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struct SDL_Renderer
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{
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