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gpu: Check shader format support in PrepareDriver
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@@ -1141,7 +1141,6 @@ struct SDL_GPUDevice
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typedef struct SDL_GPUBootstrap
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{
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const char *name;
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const SDL_GPUShaderFormat shader_formats;
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bool (*PrepareDriver)(SDL_VideoDevice *_this, SDL_PropertiesID props);
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SDL_GPUDevice *(*CreateDevice)(bool debug_mode, bool prefer_low_power, SDL_PropertiesID props);
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} SDL_GPUBootstrap;
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