android: If various POSIX fsops functions fail, try using AAssetManager.

This specifically affects SDL_EnumerateDirectory and SDL_GetPathInfo. Android
assets are read-only, so no need to do this for things like
SDL_CreateDirectory, etc, and the POSIX SDL_CopyFile() uses SDL_IOStream
behind the scenes, which already supports Android assets.

Fixes #13050.
This commit is contained in:
Ryan C. Gordon
2025-07-11 14:16:18 -04:00
parent f286558bae
commit 515433aa8a
3 changed files with 73 additions and 1 deletions

View File

@@ -1853,6 +1853,62 @@ bool Android_JNI_FileClose(void *userdata)
return true;
}
bool Android_JNI_EnumerateAssetDirectory(const char *path, SDL_EnumerateDirectoryCallback cb, void *userdata)
{
SDL_assert((*path == '\0') || (path[SDL_strlen(path) - 1] == '/')); // SDL_SYS_EnumerateDirectory() should have verified this.
if (!asset_manager) {
Internal_Android_Create_AssetManager();
if (!asset_manager) {
return SDL_SetError("Couldn't create asset manager");
}
}
AAssetDir *adir = AAssetManager_openDir(asset_manager, path);
if (!adir) {
return SDL_SetError("AAssetManager_openDir failed");
}
SDL_EnumerationResult result = SDL_ENUM_CONTINUE;
const char *ent;
while ((result == SDL_ENUM_CONTINUE) && ((ent = AAssetDir_getNextFileName(adir)) != NULL)) {
result = cb(userdata, path, ent);
}
AAssetDir_close(adir);
return (result != SDL_ENUM_FAILURE);
}
bool Android_JNI_GetAssetPathInfo(const char *path, SDL_PathInfo *info)
{
if (!asset_manager) {
Internal_Android_Create_AssetManager();
if (!asset_manager) {
return SDL_SetError("Couldn't create asset manager");
}
}
// this is sort of messy, but there isn't a stat()-like interface to the Assets.
AAssetDir *adir = AAssetManager_openDir(asset_manager, path);
if (adir) { // it's a directory!
AAssetDir_close(adir);
info->type = SDL_PATHTYPE_DIRECTORY;
info->size = 0;
return true;
}
AAsset *aasset = AAssetManager_open(asset_manager, path, AASSET_MODE_UNKNOWN);
if (aasset) { // it's a file!
info->type = SDL_PATHTYPE_FILE;
info->size = (Uint64) AAsset_getLength64(aasset);
AAsset_close(aasset);
return true;
}
return SDL_SetError("Couldn't open asset '%s'", path);
}
bool Android_JNI_SetClipboardText(const char *text)
{
JNIEnv *env = Android_JNI_GetEnv();