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emscriptenaudio: Don't bother undefining things about to be unreachable.
Since the top-level table is getting undefined, all the things in it will be unreachable and eligible for garbage collection without explicitly nulling them out.
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@@ -104,32 +104,22 @@ static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
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for (var i = 0; i < tracks.length; i++) {
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SDL3.capture.stream.removeTrack(tracks[i]);
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}
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SDL3.capture.stream = undefined;
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}
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if (SDL3.capture.scriptProcessorNode !== undefined) {
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SDL3.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
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SDL3.capture.scriptProcessorNode.disconnect();
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SDL3.capture.scriptProcessorNode = undefined;
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}
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if (SDL3.capture.mediaStreamNode !== undefined) {
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SDL3.capture.mediaStreamNode.disconnect();
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SDL3.capture.mediaStreamNode = undefined;
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}
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if (SDL3.capture.silenceBuffer !== undefined) {
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SDL3.capture.silenceBuffer = undefined
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}
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SDL3.capture = undefined;
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} else {
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if (SDL3.audio.scriptProcessorNode != undefined) {
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SDL3.audio.scriptProcessorNode.disconnect();
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SDL3.audio.scriptProcessorNode = undefined;
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}
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if (SDL3.audio.silenceTimer !== undefined) {
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clearInterval(SDL3.audio.silenceTimer);
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}
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if (SDL3.audio.silenceBuffer !== undefined) {
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SDL3.audio.silenceBuffer = undefined
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}
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SDL3.audio = undefined;
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}
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if ((SDL3.audioContext !== undefined) && (SDL3.audio === undefined) && (SDL3.capture === undefined)) {
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