emscriptenaudio: Don't bother undefining things about to be unreachable.

Since the top-level table is getting undefined, all the things in it will
be unreachable and eligible for garbage collection without explicitly
nulling them out.
This commit is contained in:
Ryan C. Gordon
2023-08-23 16:11:08 -04:00
parent fd75a4ca05
commit 5191b20541

View File

@@ -104,32 +104,22 @@ static void EMSCRIPTENAUDIO_CloseDevice(SDL_AudioDevice *device)
for (var i = 0; i < tracks.length; i++) { for (var i = 0; i < tracks.length; i++) {
SDL3.capture.stream.removeTrack(tracks[i]); SDL3.capture.stream.removeTrack(tracks[i]);
} }
SDL3.capture.stream = undefined;
} }
if (SDL3.capture.scriptProcessorNode !== undefined) { if (SDL3.capture.scriptProcessorNode !== undefined) {
SDL3.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {}; SDL3.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
SDL3.capture.scriptProcessorNode.disconnect(); SDL3.capture.scriptProcessorNode.disconnect();
SDL3.capture.scriptProcessorNode = undefined;
} }
if (SDL3.capture.mediaStreamNode !== undefined) { if (SDL3.capture.mediaStreamNode !== undefined) {
SDL3.capture.mediaStreamNode.disconnect(); SDL3.capture.mediaStreamNode.disconnect();
SDL3.capture.mediaStreamNode = undefined;
}
if (SDL3.capture.silenceBuffer !== undefined) {
SDL3.capture.silenceBuffer = undefined
} }
SDL3.capture = undefined; SDL3.capture = undefined;
} else { } else {
if (SDL3.audio.scriptProcessorNode != undefined) { if (SDL3.audio.scriptProcessorNode != undefined) {
SDL3.audio.scriptProcessorNode.disconnect(); SDL3.audio.scriptProcessorNode.disconnect();
SDL3.audio.scriptProcessorNode = undefined;
} }
if (SDL3.audio.silenceTimer !== undefined) { if (SDL3.audio.silenceTimer !== undefined) {
clearInterval(SDL3.audio.silenceTimer); clearInterval(SDL3.audio.silenceTimer);
} }
if (SDL3.audio.silenceBuffer !== undefined) {
SDL3.audio.silenceBuffer = undefined
}
SDL3.audio = undefined; SDL3.audio = undefined;
} }
if ((SDL3.audioContext !== undefined) && (SDL3.audio === undefined) && (SDL3.capture === undefined)) { if ((SDL3.audioContext !== undefined) && (SDL3.audio === undefined) && (SDL3.capture === undefined)) {