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examples: Explicitly call SDL_Init().
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@@ -25,6 +25,11 @@ static int fade_direction = 1;
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/* This function runs once at startup. */
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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}
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if (SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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@@ -19,6 +19,11 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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int i;
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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}
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if (SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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@@ -16,6 +16,11 @@ static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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}
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if (SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer) == -1) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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return SDL_APP_FAILURE;
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