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				https://github.com/libsdl-org/SDL.git
				synced 2025-10-26 12:27:44 +00:00 
			
		
		
		
	Removed the temporary memory symbols from the public API
This commit is contained in:
		| @@ -11,7 +11,6 @@ SDL3_0.0.0 { | ||||
|     SDL_AddTimer; | ||||
|     SDL_AddTimerNS; | ||||
|     SDL_AddVulkanRenderSemaphores; | ||||
|     SDL_AllocateTemporaryMemory; | ||||
|     SDL_AtomicAdd; | ||||
|     SDL_AtomicCompareAndSwap; | ||||
|     SDL_AtomicCompareAndSwapPointer; | ||||
| @@ -32,7 +31,6 @@ SDL3_0.0.0 { | ||||
|     SDL_BlitSurfaceUncheckedScaled; | ||||
|     SDL_BroadcastCondition; | ||||
|     SDL_CaptureMouse; | ||||
|     SDL_ClaimTemporaryMemory; | ||||
|     SDL_CleanupTLS; | ||||
|     SDL_ClearAudioStream; | ||||
|     SDL_ClearClipboardData; | ||||
| @@ -130,7 +128,6 @@ SDL3_0.0.0 { | ||||
|     SDL_FlushEvent; | ||||
|     SDL_FlushEvents; | ||||
|     SDL_FlushRenderer; | ||||
|     SDL_FreeTemporaryMemory; | ||||
|     SDL_GDKSuspendComplete; | ||||
|     SDL_GL_CreateContext; | ||||
|     SDL_GL_DestroyContext; | ||||
|   | ||||
| @@ -36,7 +36,6 @@ | ||||
| #define SDL_AddTimer SDL_AddTimer_REAL | ||||
| #define SDL_AddTimerNS SDL_AddTimerNS_REAL | ||||
| #define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL | ||||
| #define SDL_AllocateTemporaryMemory SDL_AllocateTemporaryMemory_REAL | ||||
| #define SDL_AtomicAdd SDL_AtomicAdd_REAL | ||||
| #define SDL_AtomicCompareAndSwap SDL_AtomicCompareAndSwap_REAL | ||||
| #define SDL_AtomicCompareAndSwapPointer SDL_AtomicCompareAndSwapPointer_REAL | ||||
| @@ -57,7 +56,6 @@ | ||||
| #define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL | ||||
| #define SDL_BroadcastCondition SDL_BroadcastCondition_REAL | ||||
| #define SDL_CaptureMouse SDL_CaptureMouse_REAL | ||||
| #define SDL_ClaimTemporaryMemory SDL_ClaimTemporaryMemory_REAL | ||||
| #define SDL_CleanupTLS SDL_CleanupTLS_REAL | ||||
| #define SDL_ClearAudioStream SDL_ClearAudioStream_REAL | ||||
| #define SDL_ClearClipboardData SDL_ClearClipboardData_REAL | ||||
| @@ -155,7 +153,6 @@ | ||||
| #define SDL_FlushEvent SDL_FlushEvent_REAL | ||||
| #define SDL_FlushEvents SDL_FlushEvents_REAL | ||||
| #define SDL_FlushRenderer SDL_FlushRenderer_REAL | ||||
| #define SDL_FreeTemporaryMemory SDL_FreeTemporaryMemory_REAL | ||||
| #define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL | ||||
| #define SDL_GL_CreateContext SDL_GL_CreateContext_REAL | ||||
| #define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL | ||||
|   | ||||
| @@ -56,7 +56,6 @@ SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void | ||||
| SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) | ||||
| SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return) | ||||
| SDL_DYNAPI_PROC(void*,SDL_AllocateTemporaryMemory,(size_t a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwap,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) | ||||
| SDL_DYNAPI_PROC(SDL_bool,SDL_AtomicCompareAndSwapPointer,(void **a, void *b, void *c),(a,b,c),return) | ||||
| @@ -77,7 +76,6 @@ SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, | ||||
| SDL_DYNAPI_PROC(int,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_BroadcastCondition,(SDL_Condition *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_CaptureMouse,(SDL_bool a),(a),return) | ||||
| SDL_DYNAPI_PROC(void*,SDL_ClaimTemporaryMemory,(const void *a),(a),return) | ||||
| SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) | ||||
| SDL_DYNAPI_PROC(int,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_ClearClipboardData,(void),(),return) | ||||
| @@ -175,7 +173,6 @@ SDL_DYNAPI_PROC(int,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) | ||||
| SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) | ||||
| SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) | ||||
| SDL_DYNAPI_PROC(int,SDL_FlushRenderer,(SDL_Renderer *a),(a),return) | ||||
| SDL_DYNAPI_PROC(void,SDL_FreeTemporaryMemory,(void),(),) | ||||
| SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),) | ||||
| SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) | ||||
| SDL_DYNAPI_PROC(int,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return) | ||||
|   | ||||
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	 Sam Lantinga
					Sam Lantinga