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ios: Move animation callback to its own typedef.
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@@ -950,7 +950,7 @@ SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, s
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SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, void (SDLCALL *c)(void*), void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_iOSSetAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_iOSSetEventPump,(SDL_bool a),(a),)
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SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return)
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@@ -49,4 +49,8 @@ typedef struct XUserHandle XUserHandle;
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typedef void *SDL_AndroidRequestPermissionCallback;
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#endif
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#ifndef SDL_PLATFORM_IOS
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typedef void *SDL_iOSAnimationCallback;
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#endif
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#endif
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@@ -93,8 +93,9 @@ void SDL_OnApplicationDidChangeStatusBarOrientation(void)
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#ifndef SDL_VIDEO_DRIVER_UIKIT
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SDL_DECLSPEC int SDLCALL SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam);
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int SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam)
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typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
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SDL_DECLSPEC int SDLCALL SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam);
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int SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam)
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{
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(void)window;
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(void)interval;
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@@ -449,7 +449,7 @@ UIKit_GetSupportedOrientations(SDL_Window *window)
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}
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#endif /* !SDL_PLATFORM_TVOS */
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int SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, void (*callback)(void *), void *callbackParam)
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int SDL_iOSSetAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam)
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{
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if (!window || !window->driverdata) {
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return SDL_SetError("Invalid window");
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