Fixed pixel shader for palettized textures using pixelart scaling

This commit is contained in:
Sam Lantinga
2025-09-29 21:21:58 -07:00
parent 224b4917a3
commit 548063e578
28 changed files with 18840 additions and 18775 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -1,290 +1,290 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float4 texel_size; // Offset: 16 Size: 16 [unused]
// float tonemap_method; // Offset: 32 Size: 4 [unused]
// float tonemap_factor1; // Offset: 36 Size: 4 [unused]
// float tonemap_factor2; // Offset: 40 Size: 4 [unused]
// float sdr_white_point; // Offset: 44 Size: 4 [unused]
// float4 Yoffset; // Offset: 48 Size: 16 [unused]
// float4 Rcoeff; // Offset: 64 Size: 16 [unused]
// float4 Gcoeff; // Offset: 80 Size: 16 [unused]
// float4 Bcoeff; // Offset: 96 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t1
mul r0.xyz, t1, c0.w
mov r0.w, t1.w
mov oC0, r0
// approximately 3 instruction slots used
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
mov r0.x, cb0[0].w
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xxxw, v2.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 131, 2,
46, 215, 253, 13, 129, 98,
132, 106, 250, 166, 217, 206,
9, 154, 1, 0, 0, 0,
224, 4, 0, 0, 6, 0,
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172, 0, 0, 0, 56, 1,
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108, 0, 0, 0, 108, 0,
0, 0, 0, 2, 255, 255,
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255, 255, 31, 0, 0, 2,
0, 0, 0, 128, 1, 0,
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0, 0, 7, 128, 1, 0,
228, 176, 0, 0, 255, 160,
1, 0, 0, 2, 0, 0,
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1, 0, 0, 2, 0, 8,
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255, 255, 0, 0, 83, 72,
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69, 70, 124, 2, 0, 0,
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28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
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110, 116, 115, 0, 171, 171,
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0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
184, 1, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
197, 1, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
220, 1, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
248, 1, 0, 0, 32, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
7, 2, 0, 0, 36, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
23, 2, 0, 0, 40, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
39, 2, 0, 0, 44, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
55, 2, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
63, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
70, 2, 0, 0, 80, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
77, 2, 0, 0, 96, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
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111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
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117, 114, 101, 95, 116, 121,
112, 101, 0, 105, 110, 112,
117, 116, 95, 116, 121, 112,
101, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 116, 101, 120, 101,
108, 95, 115, 105, 122, 101,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
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112, 95, 109, 101, 116, 104,
111, 100, 0, 116, 111, 110,
101, 109, 97, 112, 95, 102,
97, 99, 116, 111, 114, 49,
0, 116, 111, 110, 101, 109,
97, 112, 95, 102, 97, 99,
116, 111, 114, 50, 0, 115,
100, 114, 95, 119, 104, 105,
116, 101, 95, 112, 111, 105,
110, 116, 0, 89, 111, 102,
102, 115, 101, 116, 0, 82,
99, 111, 101, 102, 102, 0,
71, 99, 111, 101, 102, 102,
0, 66, 99, 111, 101, 102,
102, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32,
40, 82, 41, 32, 72, 76,
83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114,
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73, 83, 71, 78, 108, 0,
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8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 101, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
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95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 67, 79, 76, 79, 82,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float4 texel_size; // Offset: 16 Size: 16 [unused]
// float tonemap_method; // Offset: 32 Size: 4 [unused]
// float tonemap_factor1; // Offset: 36 Size: 4 [unused]
// float tonemap_factor2; // Offset: 40 Size: 4 [unused]
// float sdr_white_point; // Offset: 44 Size: 4 [unused]
// float4 Yoffset; // Offset: 48 Size: 16 [unused]
// float4 Rcoeff; // Offset: 64 Size: 16 [unused]
// float4 Gcoeff; // Offset: 80 Size: 16 [unused]
// float4 Bcoeff; // Offset: 96 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t1
mul r0.xyz, t1, c0.w
mov r0.w, t1.w
mov oC0, r0
// approximately 3 instruction slots used
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
mov r0.x, cb0[0].w
mov r0.w, l(1.000000)
mul o0.xyzw, r0.xxxw, v2.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 131, 2,
46, 215, 253, 13, 129, 98,
132, 106, 250, 166, 217, 206,
9, 154, 1, 0, 0, 0,
224, 4, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
172, 0, 0, 0, 56, 1,
0, 0, 180, 1, 0, 0,
56, 4, 0, 0, 172, 4,
0, 0, 65, 111, 110, 57,
108, 0, 0, 0, 108, 0,
0, 0, 0, 2, 255, 255,
60, 0, 0, 0, 48, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
0, 0, 48, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 2,
255, 255, 31, 0, 0, 2,
0, 0, 0, 128, 1, 0,
15, 176, 5, 0, 0, 3,
0, 0, 7, 128, 1, 0,
228, 176, 0, 0, 255, 160,
1, 0, 0, 2, 0, 0,
8, 128, 1, 0, 255, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 132, 0, 0, 0,
64, 0, 0, 0, 33, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
98, 16, 0, 3, 242, 16,
16, 0, 2, 0, 0, 0,
101, 0, 0, 3, 242, 32,
16, 0, 0, 0, 0, 0,
104, 0, 0, 2, 1, 0,
0, 0, 54, 0, 0, 6,
18, 0, 16, 0, 0, 0,
0, 0, 58, 128, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 5,
130, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
0, 0, 128, 63, 56, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 6, 12,
16, 0, 0, 0, 0, 0,
70, 30, 16, 0, 2, 0,
0, 0, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 4, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 82, 68,
69, 70, 124, 2, 0, 0,
1, 0, 0, 0, 72, 0,
0, 0, 1, 0, 0, 0,
28, 0, 0, 0, 0, 4,
255, 255, 0, 1, 0, 0,
84, 2, 0, 0, 60, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 171, 171,
60, 0, 0, 0, 13, 0,
0, 0, 96, 0, 0, 0,
112, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
152, 1, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
184, 1, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
197, 1, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
208, 1, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
220, 1, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
248, 1, 0, 0, 32, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
7, 2, 0, 0, 36, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
23, 2, 0, 0, 40, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
39, 2, 0, 0, 44, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 168, 1,
0, 0, 0, 0, 0, 0,
55, 2, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
63, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
70, 2, 0, 0, 80, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
77, 2, 0, 0, 96, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 232, 1,
0, 0, 0, 0, 0, 0,
115, 99, 82, 71, 66, 95,
111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 116,
117, 114, 101, 95, 116, 121,
112, 101, 0, 105, 110, 112,
117, 116, 95, 116, 121, 112,
101, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 116, 101, 120, 101,
108, 95, 115, 105, 122, 101,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
116, 111, 110, 101, 109, 97,
112, 95, 109, 101, 116, 104,
111, 100, 0, 116, 111, 110,
101, 109, 97, 112, 95, 102,
97, 99, 116, 111, 114, 49,
0, 116, 111, 110, 101, 109,
97, 112, 95, 102, 97, 99,
116, 111, 114, 50, 0, 115,
100, 114, 95, 119, 104, 105,
116, 101, 95, 112, 111, 105,
110, 116, 0, 89, 111, 102,
102, 115, 101, 116, 0, 82,
99, 111, 101, 102, 102, 0,
71, 99, 111, 101, 102, 102,
0, 66, 99, 111, 101, 102,
102, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32,
40, 82, 41, 32, 72, 76,
83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114,
32, 49, 48, 46, 49, 0,
73, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 101, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
15, 15, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 67, 79, 76, 79, 82,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171
};

View File

@@ -152,7 +152,7 @@ float4 GetInputColor(PixelShaderInput input)
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_PALETTE_PIXELART) {
float2 uv = GetPixelArtUV(input);
float index = texture0.Sample(sampler0, uv).r * 255;
float index = texture0.SampleGrad(sampler0, uv, ddx(input.tex), ddy(input.tex)).r * 255;
rgba = texture1.Sample(sampler1, float2((index + 0.5) / 256, 0.5));
} else if (texture_type == TEXTURETYPE_NV12) {
float3 yuv;

View File

@@ -1,338 +1,337 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float4 texel_size; // Offset: 16 Size: 16 [unused]
// float tonemap_method; // Offset: 32 Size: 4 [unused]
// float tonemap_factor1; // Offset: 36 Size: 4 [unused]
// float tonemap_factor2; // Offset: 40 Size: 4 [unused]
// float sdr_white_point; // Offset: 44 Size: 4 [unused]
// float4 Yoffset; // Offset: 48 Size: 16 [unused]
// float4 Rcoeff; // Offset: 64 Size: 16 [unused]
// float4 Gcoeff; // Offset: 80 Size: 16 [unused]
// float4 Bcoeff; // Offset: 96 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// theSampler sampler NA NA s0 1
// theTexture texture float4 2d t0 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t0.xy
dcl t1
dcl_2d s0
texld r0, t0, s0
mul r0.xyz, r0, c0.w
mul r0, r0, t1
mov oC0, r0
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb0[0].wwww
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 59, 235,
166, 93, 21, 32, 225, 129,
78, 220, 127, 97, 218, 34,
222, 113, 1, 0, 0, 0,
164, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
220, 0, 0, 0, 168, 1,
0, 0, 36, 2, 0, 0,
252, 4, 0, 0, 112, 5,
0, 0, 65, 111, 110, 57,
156, 0, 0, 0, 156, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 52, 0,
0, 0, 1, 0, 40, 0,
0, 0, 52, 0, 0, 0,
52, 0, 1, 0, 36, 0,
0, 0, 52, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 128, 1, 0, 15, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
255, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 1, 0, 228, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 196, 0, 0, 0,
64, 0, 0, 0, 49, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 98, 16,
0, 3, 242, 16, 16, 0,
2, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 246, 143, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 56, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 70, 30,
16, 0, 2, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
208, 2, 0, 0, 1, 0,
0, 0, 156, 0, 0, 0,
3, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 168, 2,
0, 0, 124, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 135, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
146, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 116, 104, 101, 83,
97, 109, 112, 108, 101, 114,
0, 116, 104, 101, 84, 101,
120, 116, 117, 114, 101, 0,
67, 111, 110, 115, 116, 97,
110, 116, 115, 0, 146, 0,
0, 0, 13, 0, 0, 0,
180, 0, 0, 0, 112, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 236, 1,
0, 0, 0, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 12, 2,
0, 0, 4, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 25, 2,
0, 0, 8, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 36, 2,
0, 0, 12, 0, 0, 0,
4, 0, 0, 0, 2, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 48, 2,
0, 0, 16, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 60, 2, 0, 0,
0, 0, 0, 0, 76, 2,
0, 0, 32, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 91, 2,
0, 0, 36, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 107, 2,
0, 0, 40, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 123, 2,
0, 0, 44, 0, 0, 0,
4, 0, 0, 0, 0, 0,
0, 0, 252, 1, 0, 0,
0, 0, 0, 0, 139, 2,
0, 0, 48, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 60, 2, 0, 0,
0, 0, 0, 0, 147, 2,
0, 0, 64, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 60, 2, 0, 0,
0, 0, 0, 0, 154, 2,
0, 0, 80, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 60, 2, 0, 0,
0, 0, 0, 0, 161, 2,
0, 0, 96, 0, 0, 0,
16, 0, 0, 0, 0, 0,
0, 0, 60, 2, 0, 0,
0, 0, 0, 0, 115, 99,
82, 71, 66, 95, 111, 117,
116, 112, 117, 116, 0, 171,
171, 171, 0, 0, 3, 0,
1, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
116, 101, 120, 116, 117, 114,
101, 95, 116, 121, 112, 101,
0, 105, 110, 112, 117, 116,
95, 116, 121, 112, 101, 0,
99, 111, 108, 111, 114, 95,
115, 99, 97, 108, 101, 0,
116, 101, 120, 101, 108, 95,
115, 105, 122, 101, 0, 171,
1, 0, 3, 0, 1, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 116, 111,
110, 101, 109, 97, 112, 95,
109, 101, 116, 104, 111, 100,
0, 116, 111, 110, 101, 109,
97, 112, 95, 102, 97, 99,
116, 111, 114, 49, 0, 116,
111, 110, 101, 109, 97, 112,
95, 102, 97, 99, 116, 111,
114, 50, 0, 115, 100, 114,
95, 119, 104, 105, 116, 101,
95, 112, 111, 105, 110, 116,
0, 89, 111, 102, 102, 115,
101, 116, 0, 82, 99, 111,
101, 102, 102, 0, 71, 99,
111, 101, 102, 102, 0, 66,
99, 111, 101, 102, 102, 0,
77, 105, 99, 114, 111, 115,
111, 102, 116, 32, 40, 82,
41, 32, 72, 76, 83, 76,
32, 83, 104, 97, 100, 101,
114, 32, 67, 111, 109, 112,
105, 108, 101, 114, 32, 49,
48, 46, 49, 0, 73, 83,
71, 78, 108, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 101, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 15,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 67,
79, 76, 79, 82, 0, 171,
79, 83, 71, 78, 44, 0,
0, 0, 1, 0, 0, 0,
8, 0, 0, 0, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 83, 86,
95, 84, 65, 82, 71, 69,
84, 0, 171, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
// float scRGB_output; // Offset: 0 Size: 4 [unused]
// float texture_type; // Offset: 4 Size: 4 [unused]
// float input_type; // Offset: 8 Size: 4 [unused]
// float color_scale; // Offset: 12 Size: 4
// float4 texel_size; // Offset: 16 Size: 16 [unused]
// float tonemap_method; // Offset: 32 Size: 4 [unused]
// float tonemap_factor1; // Offset: 36 Size: 4 [unused]
// float tonemap_factor2; // Offset: 40 Size: 4 [unused]
// float sdr_white_point; // Offset: 44 Size: 4 [unused]
// float4 Yoffset; // Offset: 48 Size: 16 [unused]
// float4 Rcoeff; // Offset: 64 Size: 16 [unused]
// float4 Gcoeff; // Offset: 80 Size: 16 [unused]
// float4 Bcoeff; // Offset: 96 Size: 16 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// sampler0 sampler NA NA s0 1
// texture0 texture float4 2d t0 1
// Constants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET 0 xyzw 0 TARGET float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c0 cb0 0 1 ( FLT, FLT, FLT, FLT)
//
//
// Sampler/Resource to DX9 shader sampler mappings:
//
// Target Sampler Source Sampler Source Resource
// -------------- --------------- ----------------
// s0 s0 t0
//
//
// Level9 shader bytecode:
//
ps_2_0
dcl t0.xy
dcl t1
dcl_2d s0
texld r0, t0, s0
mul r0.xyz, r0, c0.w
mul r0, r0, t1
mov oC0, r0
// approximately 4 instruction slots used (1 texture, 3 arithmetic)
ps_4_0
dcl_constantbuffer CB0[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_output o0.xyzw
dcl_temps 1
sample r0.xyzw, v1.xyxx, t0.xyzw, s0
mul r0.xyz, r0.xyzx, cb0[0].wwww
mul o0.xyzw, r0.xyzw, v2.xyzw
ret
// Approximately 4 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 98, 171,
127, 123, 23, 170, 245, 47,
35, 199, 24, 186, 200, 109,
190, 201, 1, 0, 0, 0,
160, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
220, 0, 0, 0, 168, 1,
0, 0, 36, 2, 0, 0,
248, 4, 0, 0, 108, 5,
0, 0, 65, 111, 110, 57,
156, 0, 0, 0, 156, 0,
0, 0, 0, 2, 255, 255,
104, 0, 0, 0, 52, 0,
0, 0, 1, 0, 40, 0,
0, 0, 52, 0, 0, 0,
52, 0, 1, 0, 36, 0,
0, 0, 52, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 2, 255, 255,
31, 0, 0, 2, 0, 0,
0, 128, 0, 0, 3, 176,
31, 0, 0, 2, 0, 0,
0, 128, 1, 0, 15, 176,
31, 0, 0, 2, 0, 0,
0, 144, 0, 8, 15, 160,
66, 0, 0, 3, 0, 0,
15, 128, 0, 0, 228, 176,
0, 8, 228, 160, 5, 0,
0, 3, 0, 0, 7, 128,
0, 0, 228, 128, 0, 0,
255, 160, 5, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 1, 0, 228, 176,
1, 0, 0, 2, 0, 8,
15, 128, 0, 0, 228, 128,
255, 255, 0, 0, 83, 72,
68, 82, 196, 0, 0, 0,
64, 0, 0, 0, 49, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 1, 0, 0, 0,
90, 0, 0, 3, 0, 96,
16, 0, 0, 0, 0, 0,
88, 24, 0, 4, 0, 112,
16, 0, 0, 0, 0, 0,
85, 85, 0, 0, 98, 16,
0, 3, 50, 16, 16, 0,
1, 0, 0, 0, 98, 16,
0, 3, 242, 16, 16, 0,
2, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
0, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
69, 0, 0, 9, 242, 0,
16, 0, 0, 0, 0, 0,
70, 16, 16, 0, 1, 0,
0, 0, 70, 126, 16, 0,
0, 0, 0, 0, 0, 96,
16, 0, 0, 0, 0, 0,
56, 0, 0, 8, 114, 0,
16, 0, 0, 0, 0, 0,
70, 2, 16, 0, 0, 0,
0, 0, 246, 143, 32, 0,
0, 0, 0, 0, 0, 0,
0, 0, 56, 0, 0, 7,
242, 32, 16, 0, 0, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 70, 30,
16, 0, 2, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
4, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
204, 2, 0, 0, 1, 0,
0, 0, 152, 0, 0, 0,
3, 0, 0, 0, 28, 0,
0, 0, 0, 4, 255, 255,
0, 1, 0, 0, 164, 2,
0, 0, 124, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 133, 0,
0, 0, 2, 0, 0, 0,
5, 0, 0, 0, 4, 0,
0, 0, 255, 255, 255, 255,
0, 0, 0, 0, 1, 0,
0, 0, 13, 0, 0, 0,
142, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 115, 97, 109, 112,
108, 101, 114, 48, 0, 116,
101, 120, 116, 117, 114, 101,
48, 0, 67, 111, 110, 115,
116, 97, 110, 116, 115, 0,
142, 0, 0, 0, 13, 0,
0, 0, 176, 0, 0, 0,
112, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
232, 1, 0, 0, 0, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
8, 2, 0, 0, 4, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
21, 2, 0, 0, 8, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
32, 2, 0, 0, 12, 0,
0, 0, 4, 0, 0, 0,
2, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
44, 2, 0, 0, 16, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 56, 2,
0, 0, 0, 0, 0, 0,
72, 2, 0, 0, 32, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
87, 2, 0, 0, 36, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
103, 2, 0, 0, 40, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
119, 2, 0, 0, 44, 0,
0, 0, 4, 0, 0, 0,
0, 0, 0, 0, 248, 1,
0, 0, 0, 0, 0, 0,
135, 2, 0, 0, 48, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 56, 2,
0, 0, 0, 0, 0, 0,
143, 2, 0, 0, 64, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 56, 2,
0, 0, 0, 0, 0, 0,
150, 2, 0, 0, 80, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 56, 2,
0, 0, 0, 0, 0, 0,
157, 2, 0, 0, 96, 0,
0, 0, 16, 0, 0, 0,
0, 0, 0, 0, 56, 2,
0, 0, 0, 0, 0, 0,
115, 99, 82, 71, 66, 95,
111, 117, 116, 112, 117, 116,
0, 171, 171, 171, 0, 0,
3, 0, 1, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 116, 101, 120, 116,
117, 114, 101, 95, 116, 121,
112, 101, 0, 105, 110, 112,
117, 116, 95, 116, 121, 112,
101, 0, 99, 111, 108, 111,
114, 95, 115, 99, 97, 108,
101, 0, 116, 101, 120, 101,
108, 95, 115, 105, 122, 101,
0, 171, 1, 0, 3, 0,
1, 0, 4, 0, 0, 0,
0, 0, 0, 0, 0, 0,
116, 111, 110, 101, 109, 97,
112, 95, 109, 101, 116, 104,
111, 100, 0, 116, 111, 110,
101, 109, 97, 112, 95, 102,
97, 99, 116, 111, 114, 49,
0, 116, 111, 110, 101, 109,
97, 112, 95, 102, 97, 99,
116, 111, 114, 50, 0, 115,
100, 114, 95, 119, 104, 105,
116, 101, 95, 112, 111, 105,
110, 116, 0, 89, 111, 102,
102, 115, 101, 116, 0, 82,
99, 111, 101, 102, 102, 0,
71, 99, 111, 101, 102, 102,
0, 66, 99, 111, 101, 102,
102, 0, 77, 105, 99, 114,
111, 115, 111, 102, 116, 32,
40, 82, 41, 32, 72, 76,
83, 76, 32, 83, 104, 97,
100, 101, 114, 32, 67, 111,
109, 112, 105, 108, 101, 114,
32, 49, 48, 46, 49, 0,
73, 83, 71, 78, 108, 0,
0, 0, 3, 0, 0, 0,
8, 0, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 3, 0,
0, 0, 0, 0, 0, 0,
15, 0, 0, 0, 92, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 1, 0, 0, 0,
3, 3, 0, 0, 101, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0,
0, 0, 2, 0, 0, 0,
15, 15, 0, 0, 83, 86,
95, 80, 79, 83, 73, 84,
73, 79, 78, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 67, 79, 76, 79, 82,
0, 171, 79, 83, 71, 78,
44, 0, 0, 0, 1, 0,
0, 0, 8, 0, 0, 0,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 84, 65, 82,
71, 69, 84, 0, 171, 171
};

View File

@@ -1,9 +1,7 @@
Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}

View File

@@ -1,339 +1,339 @@
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer VertexShaderConstants
// {
//
// row_major float4x4 model; // Offset: 0 Size: 64
// row_major float4x4 projectionAndView;// Offset: 64 Size: 64
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// VertexShaderConstants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 8 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_texcoord2 v2
mul r0, v0.y, c2
mad r0, v0.x, c1, r0
mad r0, v0.z, c3, r0
add r0, r0, c4
mul r1, r0.y, c6
mad r1, r0.x, c5, r1
mad r1, r0.z, c7, r1
mad r0, r0.w, c8, r1
mad oPos.xy, r0.w, c0, r0
mov oPos.zw, r0
mov oT0.xy, v1
mov oT1, v2
// approximately 12 instruction slots used
vs_4_0
dcl_constantbuffer CB0[8], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_temps 2
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
mul r1.xyzw, r0.yyyy, cb0[5].xyzw
mad r1.xyzw, r0.xxxx, cb0[4].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[6].xyzw, r1.xyzw
mad o0.xyzw, r0.wwww, cb0[7].xyzw, r1.xyzw
mov o1.xy, v1.xyxx
mov o2.xyzw, v2.xyzw
ret
// Approximately 11 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 152, 172,
81, 45, 198, 200, 12, 38,
143, 4, 178, 228, 158, 175,
169, 64, 1, 0, 0, 0,
140, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
108, 1, 0, 0, 52, 3,
0, 0, 176, 3, 0, 0,
168, 4, 0, 0, 24, 5,
0, 0, 65, 111, 110, 57,
44, 1, 0, 0, 44, 1,
0, 0, 0, 2, 254, 255,
248, 0, 0, 0, 52, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
1, 0, 48, 0, 0, 0,
0, 0, 8, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 254, 255,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 5, 0,
1, 128, 1, 0, 15, 144,
31, 0, 0, 2, 5, 0,
2, 128, 2, 0, 15, 144,
5, 0, 0, 3, 0, 0,
15, 128, 0, 0, 85, 144,
2, 0, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 144, 1, 0,
228, 160, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 0, 0, 170, 144,
3, 0, 228, 160, 0, 0,
228, 128, 2, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 4, 0, 228, 160,
5, 0, 0, 3, 1, 0,
15, 128, 0, 0, 85, 128,
6, 0, 228, 160, 4, 0,
0, 4, 1, 0, 15, 128,
0, 0, 0, 128, 5, 0,
228, 160, 1, 0, 228, 128,
4, 0, 0, 4, 1, 0,
15, 128, 0, 0, 170, 128,
7, 0, 228, 160, 1, 0,
228, 128, 4, 0, 0, 4,
0, 0, 15, 128, 0, 0,
255, 128, 8, 0, 228, 160,
1, 0, 228, 128, 4, 0,
0, 4, 0, 0, 3, 192,
0, 0, 255, 128, 0, 0,
228, 160, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
12, 192, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
3, 224, 1, 0, 228, 144,
1, 0, 0, 2, 1, 0,
15, 224, 2, 0, 228, 144,
255, 255, 0, 0, 83, 72,
68, 82, 192, 1, 0, 0,
64, 0, 1, 0, 112, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 8, 0, 0, 0,
95, 0, 0, 3, 114, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
95, 0, 0, 3, 242, 16,
16, 0, 2, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 50, 32, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
2, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 0, 0, 0, 0,
86, 21, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 6, 16, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
166, 26, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 0, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 1, 0, 0, 0,
86, 5, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 1, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 1, 0, 0, 0,
166, 10, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 6, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 32, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 7, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
50, 32, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
2, 0, 0, 0, 70, 30,
16, 0, 2, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
11, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
6, 0, 0, 0, 8, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
240, 0, 0, 0, 1, 0,
0, 0, 84, 0, 0, 0,
1, 0, 0, 0, 28, 0,
0, 0, 0, 4, 254, 255,
0, 1, 0, 0, 198, 0,
0, 0, 60, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 86, 101,
114, 116, 101, 120, 83, 104,
97, 100, 101, 114, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 60, 0,
0, 0, 2, 0, 0, 0,
108, 0, 0, 0, 128, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 156, 0,
0, 0, 0, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 164, 0, 0, 0,
0, 0, 0, 0, 180, 0,
0, 0, 64, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 164, 0, 0, 0,
0, 0, 0, 0, 109, 111,
100, 101, 108, 0, 171, 171,
2, 0, 3, 0, 4, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 112, 114,
111, 106, 101, 99, 116, 105,
111, 110, 65, 110, 100, 86,
105, 101, 119, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 171, 171, 73, 83,
71, 78, 104, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 7, 7,
0, 0, 89, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 98, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 15,
0, 0, 80, 79, 83, 73,
84, 73, 79, 78, 0, 84,
69, 88, 67, 79, 79, 82,
68, 0, 67, 79, 76, 79,
82, 0, 79, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 12, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 67, 79, 76,
79, 82, 0, 171
};
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer VertexShaderConstants
// {
//
// row_major float4x4 model; // Offset: 0 Size: 64
// row_major float4x4 projectionAndView;// Offset: 64 Size: 64
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// VertexShaderConstants cbuffer NA NA cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyz 0 NONE float xyz
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
// COLOR 0 xyzw 2 NONE float xyzw
//
//
// Constant buffer to DX9 shader constant mappings:
//
// Target Reg Buffer Start Reg # of Regs Data Conversion
// ---------- ------- --------- --------- ----------------------
// c1 cb0 0 8 ( FLT, FLT, FLT, FLT)
//
//
// Runtime generated constant mappings:
//
// Target Reg Constant Description
// ---------- --------------------------------------------------
// c0 Vertex Shader position offset
//
//
// Level9 shader bytecode:
//
vs_2_0
dcl_texcoord v0
dcl_texcoord1 v1
dcl_texcoord2 v2
mul r0, v0.y, c2
mad r0, v0.x, c1, r0
mad r0, v0.z, c3, r0
add r0, r0, c4
mul r1, r0.y, c6
mad r1, r0.x, c5, r1
mad r1, r0.z, c7, r1
mad r0, r0.w, c8, r1
mad oPos.xy, r0.w, c0, r0
mov oPos.zw, r0
mov oT0.xy, v1
mov oT1, v2
// approximately 12 instruction slots used
vs_4_0
dcl_constantbuffer CB0[8], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_temps 2
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
mul r1.xyzw, r0.yyyy, cb0[5].xyzw
mad r1.xyzw, r0.xxxx, cb0[4].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[6].xyzw, r1.xyzw
mad o0.xyzw, r0.wwww, cb0[7].xyzw, r1.xyzw
mov o1.xy, v1.xyxx
mov o2.xyzw, v2.xyzw
ret
// Approximately 11 instruction slots used
#endif
const BYTE g_main[] =
{
68, 88, 66, 67, 152, 172,
81, 45, 198, 200, 12, 38,
143, 4, 178, 228, 158, 175,
169, 64, 1, 0, 0, 0,
140, 5, 0, 0, 6, 0,
0, 0, 56, 0, 0, 0,
108, 1, 0, 0, 52, 3,
0, 0, 176, 3, 0, 0,
168, 4, 0, 0, 24, 5,
0, 0, 65, 111, 110, 57,
44, 1, 0, 0, 44, 1,
0, 0, 0, 2, 254, 255,
248, 0, 0, 0, 52, 0,
0, 0, 1, 0, 36, 0,
0, 0, 48, 0, 0, 0,
48, 0, 0, 0, 36, 0,
1, 0, 48, 0, 0, 0,
0, 0, 8, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 2, 254, 255,
31, 0, 0, 2, 5, 0,
0, 128, 0, 0, 15, 144,
31, 0, 0, 2, 5, 0,
1, 128, 1, 0, 15, 144,
31, 0, 0, 2, 5, 0,
2, 128, 2, 0, 15, 144,
5, 0, 0, 3, 0, 0,
15, 128, 0, 0, 85, 144,
2, 0, 228, 160, 4, 0,
0, 4, 0, 0, 15, 128,
0, 0, 0, 144, 1, 0,
228, 160, 0, 0, 228, 128,
4, 0, 0, 4, 0, 0,
15, 128, 0, 0, 170, 144,
3, 0, 228, 160, 0, 0,
228, 128, 2, 0, 0, 3,
0, 0, 15, 128, 0, 0,
228, 128, 4, 0, 228, 160,
5, 0, 0, 3, 1, 0,
15, 128, 0, 0, 85, 128,
6, 0, 228, 160, 4, 0,
0, 4, 1, 0, 15, 128,
0, 0, 0, 128, 5, 0,
228, 160, 1, 0, 228, 128,
4, 0, 0, 4, 1, 0,
15, 128, 0, 0, 170, 128,
7, 0, 228, 160, 1, 0,
228, 128, 4, 0, 0, 4,
0, 0, 15, 128, 0, 0,
255, 128, 8, 0, 228, 160,
1, 0, 228, 128, 4, 0,
0, 4, 0, 0, 3, 192,
0, 0, 255, 128, 0, 0,
228, 160, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
12, 192, 0, 0, 228, 128,
1, 0, 0, 2, 0, 0,
3, 224, 1, 0, 228, 144,
1, 0, 0, 2, 1, 0,
15, 224, 2, 0, 228, 144,
255, 255, 0, 0, 83, 72,
68, 82, 192, 1, 0, 0,
64, 0, 1, 0, 112, 0,
0, 0, 89, 0, 0, 4,
70, 142, 32, 0, 0, 0,
0, 0, 8, 0, 0, 0,
95, 0, 0, 3, 114, 16,
16, 0, 0, 0, 0, 0,
95, 0, 0, 3, 50, 16,
16, 0, 1, 0, 0, 0,
95, 0, 0, 3, 242, 16,
16, 0, 2, 0, 0, 0,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 50, 32, 16, 0,
1, 0, 0, 0, 101, 0,
0, 3, 242, 32, 16, 0,
2, 0, 0, 0, 104, 0,
0, 2, 2, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 0, 0, 0, 0,
86, 21, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 1, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 0, 0,
0, 0, 6, 16, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 0, 0, 0, 0,
166, 26, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 2, 0,
0, 0, 70, 14, 16, 0,
0, 0, 0, 0, 0, 0,
0, 8, 242, 0, 16, 0,
0, 0, 0, 0, 70, 14,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 3, 0, 0, 0,
56, 0, 0, 8, 242, 0,
16, 0, 1, 0, 0, 0,
86, 5, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 5, 0,
0, 0, 50, 0, 0, 10,
242, 0, 16, 0, 1, 0,
0, 0, 6, 0, 16, 0,
0, 0, 0, 0, 70, 142,
32, 0, 0, 0, 0, 0,
4, 0, 0, 0, 70, 14,
16, 0, 1, 0, 0, 0,
50, 0, 0, 10, 242, 0,
16, 0, 1, 0, 0, 0,
166, 10, 16, 0, 0, 0,
0, 0, 70, 142, 32, 0,
0, 0, 0, 0, 6, 0,
0, 0, 70, 14, 16, 0,
1, 0, 0, 0, 50, 0,
0, 10, 242, 32, 16, 0,
0, 0, 0, 0, 246, 15,
16, 0, 0, 0, 0, 0,
70, 142, 32, 0, 0, 0,
0, 0, 7, 0, 0, 0,
70, 14, 16, 0, 1, 0,
0, 0, 54, 0, 0, 5,
50, 32, 16, 0, 1, 0,
0, 0, 70, 16, 16, 0,
1, 0, 0, 0, 54, 0,
0, 5, 242, 32, 16, 0,
2, 0, 0, 0, 70, 30,
16, 0, 2, 0, 0, 0,
62, 0, 0, 1, 83, 84,
65, 84, 116, 0, 0, 0,
11, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
6, 0, 0, 0, 8, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 82, 68, 69, 70,
240, 0, 0, 0, 1, 0,
0, 0, 84, 0, 0, 0,
1, 0, 0, 0, 28, 0,
0, 0, 0, 4, 254, 255,
0, 1, 0, 0, 198, 0,
0, 0, 60, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 86, 101,
114, 116, 101, 120, 83, 104,
97, 100, 101, 114, 67, 111,
110, 115, 116, 97, 110, 116,
115, 0, 171, 171, 60, 0,
0, 0, 2, 0, 0, 0,
108, 0, 0, 0, 128, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 156, 0,
0, 0, 0, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 164, 0, 0, 0,
0, 0, 0, 0, 180, 0,
0, 0, 64, 0, 0, 0,
64, 0, 0, 0, 2, 0,
0, 0, 164, 0, 0, 0,
0, 0, 0, 0, 109, 111,
100, 101, 108, 0, 171, 171,
2, 0, 3, 0, 4, 0,
4, 0, 0, 0, 0, 0,
0, 0, 0, 0, 112, 114,
111, 106, 101, 99, 116, 105,
111, 110, 65, 110, 100, 86,
105, 101, 119, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 49, 48, 46,
49, 0, 171, 171, 73, 83,
71, 78, 104, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 7, 7,
0, 0, 89, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
1, 0, 0, 0, 3, 3,
0, 0, 98, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 15, 15,
0, 0, 80, 79, 83, 73,
84, 73, 79, 78, 0, 84,
69, 88, 67, 79, 79, 82,
68, 0, 67, 79, 76, 79,
82, 0, 79, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 0, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 1, 0,
0, 0, 3, 12, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 15, 0, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 67, 79, 76,
79, 82, 0, 171
};

View File

@@ -2192,10 +2192,6 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
case SDL_PIXELFORMAT_INDEX8:
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_type = TEXTURETYPE_PALETTE_PIXELART;
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
} else {
constants->texture_type = TEXTURETYPE_PALETTE;
}
@@ -2221,10 +2217,6 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
default:
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_type = TEXTURETYPE_RGB_PIXELART;
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
} else {
constants->texture_type = TEXTURETYPE_RGB;
}
@@ -2239,6 +2231,13 @@ static void D3D11_SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderC
break;
}
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {