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	Sync SDL3 wiki -> header
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		@@ -513,8 +513,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer,
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 * If a rendering target is active, this will return the size of the rendering
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 * target in pixels, otherwise return the value of SDL_GetRenderOutputSize().
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 *
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 * Rendering target or not, the output will be adjusted by the current
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 * logical presentation state, dictated by SDL_SetRenderLogicalPresentation().
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 * Rendering target or not, the output will be adjusted by the current logical
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 * presentation state, dictated by SDL_SetRenderLogicalPresentation().
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 *
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 * \param renderer the rendering context.
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 * \param w a pointer filled in with the current width.
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@@ -1370,10 +1370,10 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
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 * scale the output to whatever is available, regardless of how a user resizes
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 * a window, or if the display is high DPI.
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 *
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 * Logical presentation can be used with both render target textures
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 * and the renderer's window; the state is unique to each render target, and
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 * this function sets the state for the current render target. It might be
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 * useful to draw to a texture that matches the window dimensions with logical
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 * Logical presentation can be used with both render target textures and the
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 * renderer's window; the state is unique to each render target, and this
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 * function sets the state for the current render target. It might be useful
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 * to draw to a texture that matches the window dimensions with logical
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 * presentation enabled, and then draw that texture across the entire window
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 * with logical presentation disabled. Be careful not to render both with
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 * logical presentation enabled, however, as this could produce
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@@ -1386,13 +1386,13 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
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 * specific dimensions but to make fonts look sharp, the app turns off logical
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 * presentation while drawing text, for example.
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 *
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 * For the renderer's window, letterboxing is drawn into the framebuffer
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 * if logical presentation is enabled during SDL_RenderPresent; be sure to
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 * For the renderer's window, letterboxing is drawn into the framebuffer if
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 * logical presentation is enabled during SDL_RenderPresent; be sure to
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 * reenable it before presenting if you were toggling it, otherwise the
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 * letterbox areas might have artifacts from previous frames (or artifacts
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 * from external overlays, etc). Letterboxing is never drawn into texture
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 * render targets; be sure to call SDL_RenderClear() before drawing into
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 * the texture so the letterboxing areas are cleared, if appropriate.
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 * render targets; be sure to call SDL_RenderClear() before drawing into the
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 * texture so the letterboxing areas are cleared, if appropriate.
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 *
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 * You can convert coordinates in an event into rendering coordinates using
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 * SDL_ConvertEventToRenderCoordinates().
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@@ -1651,8 +1651,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S
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/**
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 * Set the clip rectangle for rendering on the specified target.
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 *
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 * Each render target has its own clip rectangle. This function
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 * sets the cliprect for the current render target.
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 * Each render target has its own clip rectangle. This function sets the
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 * cliprect for the current render target.
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 *
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 * \param renderer the rendering context.
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 * \param rect an SDL_Rect structure representing the clip area, relative to
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@@ -1672,8 +1672,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
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/**
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 * Get the clip rectangle for the current target.
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 *
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 * Each render target has its own clip rectangle. This function
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 * gets the cliprect for the current render target.
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 * Each render target has its own clip rectangle. This function gets the
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 * cliprect for the current render target.
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 *
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 * \param renderer the rendering context.
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 * \param rect an SDL_Rect structure filled in with the current clipping area
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@@ -1693,8 +1693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, S
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/**
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 * Get whether clipping is enabled on the given render target.
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 *
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 * Each render target has its own clip rectangle. This function
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 * checks the cliprect for the current render target.
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 * Each render target has its own clip rectangle. This function checks the
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 * cliprect for the current render target.
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 *
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 * \param renderer the rendering context.
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 * \returns true if clipping is enabled or false if not; call SDL_GetError()
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