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SW_RenderGeometry: add a redundant check to clear static analysis (see bug #4600)
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@@ -1074,6 +1074,7 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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}
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cmd->data.draw.count = count;
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size_indices = indices ? size_indices : 0;
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for (i = 0; i < count; i++) {
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int j;
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