From 54e52d055fff90ec633e9a0e4ea9fa810b9fc18a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 21 Oct 2024 18:06:39 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_events.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index 41f9eeab6d..7de278551b 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -549,8 +549,8 @@ typedef struct SDL_JoyButtonEvent /** * Joystick device event structure (event.jdevice.*) * - * SDL will send JOYSTICK_ADDED events for devices that - * are already plugged in during SDL_Init. + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. * * \since This struct is available since SDL 3.0.0. * @@ -620,11 +620,12 @@ typedef struct SDL_GamepadButtonEvent /** * Gamepad device event structure (event.gdevice.*) * - * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent and - * an SDL_GamepadDeviceEvent. + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. * - * SDL will send GAMEPAD_ADDED events for joysticks - * that are already plugged in during SDL_Init() and are recognized as gamepads. It will also send events for joysticks that get gamepad mappings at runtime. + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. * * \since This struct is available since SDL 3.0.0. *