From 5505cb2bb9b1ec2f116a936eaa86785d5f753d94 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 4 Sep 2025 23:54:17 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_main.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h index 36f2665bbd..411d64cb2e 100644 --- a/include/SDL3/SDL_main.h +++ b/include/SDL3/SDL_main.h @@ -615,8 +615,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[] * Most applications do not need to, and should not, call this directly; SDL * will call it when initializing the video subsystem. * - * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` - * for the style, regardless of what is specified here. + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. * * \param name the window class name, in UTF-8 encoding. If NULL, SDL * currently uses "SDL_app" but this isn't guaranteed.