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Renderer colors now have floating point precision
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@@ -1051,6 +1051,8 @@ SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SD
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The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
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SDL_RenderGeometryRaw() and SDL_Vertex have been changed to use floating point colors, in the range of [0..1] for SDR content.
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The following functions have been renamed:
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* SDL_GetRendererOutputSize() => SDL_GetCurrentRenderOutputSize()
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* SDL_RenderCopy() => SDL_RenderTexture()
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