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Renderer colors now have floating point precision
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@@ -354,6 +354,24 @@ typedef enum
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SDL_PIXELFORMAT_ABGR64_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0,
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64, 4),
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SDL_PIXELFORMAT_RGB96_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0,
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96, 3),
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SDL_PIXELFORMAT_BGR96_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0,
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96, 3),
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SDL_PIXELFORMAT_RGBA128_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0,
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128, 4),
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SDL_PIXELFORMAT_ARGB128_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0,
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128, 4),
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SDL_PIXELFORMAT_BGRA128_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0,
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128, 4),
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SDL_PIXELFORMAT_ABGR128_FLOAT =
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SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0,
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128, 4),
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/* Aliases for RGBA byte arrays of color data, for the current platform */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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@@ -602,6 +620,19 @@ typedef struct SDL_Color
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} SDL_Color;
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#define SDL_Colour SDL_Color
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/**
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* The bits of this structure can be directly reinterpreted as a float-packed
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* color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format
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*/
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typedef struct SDL_FColor
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{
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float r;
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float g;
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float b;
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float a;
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} SDL_FColor;
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#define SDL_FColour SDL_FColor
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typedef struct SDL_Palette
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{
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int ncolors;
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