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Renderer colors now have floating point precision
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@@ -959,6 +959,12 @@ SDL3_0.0.0 {
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SDL_GetHapticName;
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SDL_ReadSurfacePixel;
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SDL_FlipSurface;
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SDL_SetTextureColorModFloat;
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SDL_GetTextureColorModFloat;
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SDL_SetTextureAlphaModFloat;
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SDL_GetTextureAlphaModFloat;
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SDL_SetRenderDrawColorFloat;
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SDL_GetRenderDrawColorFloat;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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