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Renderer colors now have floating point precision
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@@ -984,3 +984,9 @@
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#define SDL_GetHapticName SDL_GetHapticName_REAL
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#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL
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#define SDL_FlipSurface SDL_FlipSurface_REAL
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#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL
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#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL
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#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL
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#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL
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#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL
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#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL
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