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https://github.com/libsdl-org/SDL.git
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Renderer colors now have floating point precision
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@@ -69,7 +69,7 @@ struct SDL_Texture
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int h; /**< The height of the texture */
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SDL_BlendMode blendMode; /**< The texture blend mode */
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SDL_ScaleMode scaleMode; /**< The texture scale mode */
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SDL_Color color; /**< Texture modulation values */
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SDL_FColor color; /**< Texture modulation values */
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SDL_RenderViewState view; /**< Target texture view state */
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SDL_Renderer *renderer;
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@@ -126,14 +126,14 @@ typedef struct SDL_RenderCommand
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{
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size_t first;
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size_t count;
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Uint8 r, g, b, a;
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SDL_FColor color;
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SDL_BlendMode blend;
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SDL_Texture *texture;
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} draw;
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struct
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{
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size_t first;
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Uint8 r, g, b, a;
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SDL_FColor color;
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} color;
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} data;
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struct SDL_RenderCommand *next;
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@@ -142,7 +142,7 @@ typedef struct SDL_RenderCommand
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typedef struct SDL_VertexSolid
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{
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SDL_FPoint position;
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SDL_Color color;
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SDL_FColor color;
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} SDL_VertexSolid;
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typedef enum
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@@ -175,7 +175,7 @@ struct SDL_Renderer
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const SDL_FRect *srcquad, const SDL_FRect *dstrect,
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const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y);
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int (*QueueGeometry)(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y);
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@@ -249,14 +249,14 @@ struct SDL_Renderer
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SDL_Texture *target;
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SDL_Mutex *target_mutex;
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SDL_Color color; /**< Color for drawing operations values */
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SDL_FColor color; /**< Color for drawing operations values */
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SDL_BlendMode blendMode; /**< The drawing blend mode */
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SDL_RenderCommand *render_commands;
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SDL_RenderCommand *render_commands_tail;
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SDL_RenderCommand *render_commands_pool;
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Uint32 render_command_generation;
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Uint32 last_queued_color;
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SDL_FColor last_queued_color;
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SDL_Rect last_queued_viewport;
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SDL_Rect last_queued_cliprect;
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SDL_bool last_queued_cliprect_enabled;
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