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Added SDL_GetWindowBordersSize().
This is currently only implemented for X11. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
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@@ -598,3 +598,4 @@
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
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#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL
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#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
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