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audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand, which is to say: it can efficiently simulate the SDL2 audio callback.
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@@ -879,6 +879,10 @@ SDL3_0.0.0 {
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SDL_MixAudioFormat;
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SDL_ConvertAudioSamples;
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SDL_GetSilenceValueForFormat;
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SDL_LockAudioStream;
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SDL_UnlockAudioStream;
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SDL_SetAudioStreamGetCallback;
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SDL_SetAudioStreamPutCallback;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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