From 570f72297b7da622a21d541bb4673b03c58bc863 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Mon, 14 Sep 2026 16:12:07 -0400 Subject: [PATCH] docs: Fix default behavior description for SDL_PROP_APP_METADATA_NAME_STRING. Fixes #16317. (cherry picked from commit ddba673cddfa79ce798eca5ba402e0f1a2a2a243) --- include/SDL3/SDL_init.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_init.h b/include/SDL3/SDL_init.h index d75ccc31d7..cc8fd6e724 100644 --- a/include/SDL3/SDL_init.h +++ b/include/SDL3/SDL_init.h @@ -426,8 +426,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the * application, like "My Game 2: Bad Guy's Revenge!". This will show up * anywhere the OS shows the name of the application separately from window - * titles, such as volume control applets, etc. This defaults to "SDL - * Application". + * titles, such as volume control applets, etc. If not provided by the app, + * SDL will attempt to pick a reasonable default (the app's binary's name + * if the platform can provide it, or "SDL Application" if all else fails). * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, * 2024" and a git hash are all valid options. This has no default.