Fixed the GameCube HIDAPI controller mapping

Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
This commit is contained in:
Sam Lantinga
2023-11-28 10:07:06 -08:00
parent dd984dcd9f
commit 571e9796b9
2 changed files with 6 additions and 6 deletions

View File

@@ -705,7 +705,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_JoystickGUID guid
(product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER1 ||
product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2))) {
/* GameCube driver has 12 buttons and 6 axes */
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,", sizeof(mapping_string));
SDL_strlcat(mapping_string, "a:b0,b:b1,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b2,y:b3,", sizeof(mapping_string));
} else if (vendor == USB_VENDOR_NINTENDO &&
(guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||