Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -41,8 +41,7 @@ extern "C"
/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
/* The Haiku callback for handling the audio buffer */
static void
FillSound(void *device, void *stream, size_t len,
static void FillSound(void *device, void *stream, size_t len,
const media_raw_audio_format & format)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
@@ -84,8 +83,7 @@ FillSound(void *device, void *stream, size_t len,
SDL_UnlockMutex(audio->mixer_lock);
}
static void
HAIKUAUDIO_CloseDevice(_THIS)
static void HAIKUAUDIO_CloseDevice(_THIS)
{
if (_this->hidden->audio_obj) {
_this->hidden->audio_obj->Stop();
@@ -99,8 +97,7 @@ static const int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};
static inline void
MaskSignals(sigset_t * omask)
static inline void MaskSignals(sigset_t * omask)
{
sigset_t mask;
int i;
@@ -112,15 +109,13 @@ MaskSignals(sigset_t * omask)
sigprocmask(SIG_BLOCK, &mask, omask);
}
static inline void
UnmaskSignals(sigset_t * omask)
static inline void UnmaskSignals(sigset_t * omask)
{
sigprocmask(SIG_SETMASK, omask, NULL);
}
static int
HAIKUAUDIO_OpenDevice(_THIS, const char *devname)
static int HAIKUAUDIO_OpenDevice(_THIS, const char *devname)
{
media_raw_audio_format format;
SDL_AudioFormat test_format;
@@ -207,14 +202,12 @@ HAIKUAUDIO_OpenDevice(_THIS, const char *devname)
return 0;
}
static void
HAIKUAUDIO_Deinitialize(void)
static void HAIKUAUDIO_Deinitialize(void)
{
SDL_QuitBeApp();
}
static SDL_bool
HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
static SDL_bool HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Initialize the Be Application, if it's not already started */
if (SDL_InitBeApp() < 0) {