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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -27,8 +27,6 @@
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#include <unistd.h>
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char *
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SDL_GetBasePath(void)
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{
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@@ -42,7 +40,7 @@ SDL_GetPrefPath(const char *org, const char *app)
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{
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const char *path = SDL_AndroidGetInternalStoragePath();
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if (path) {
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size_t pathlen = SDL_strlen(path)+2;
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size_t pathlen = SDL_strlen(path) + 2;
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char *fullpath = (char *)SDL_malloc(pathlen);
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if (fullpath == NULL) {
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SDL_OutOfMemory();
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