Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -27,8 +27,6 @@
#include <unistd.h>
char *
SDL_GetBasePath(void)
{
@@ -42,7 +40,7 @@ SDL_GetPrefPath(const char *org, const char *app)
{
const char *path = SDL_AndroidGetInternalStoragePath();
if (path) {
size_t pathlen = SDL_strlen(path)+2;
size_t pathlen = SDL_strlen(path) + 2;
char *fullpath = (char *)SDL_malloc(pathlen);
if (fullpath == NULL) {
SDL_OutOfMemory();