Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -28,7 +28,6 @@
#include "../../core/windows/SDL_windows.h"
#include <shlobj.h>
char *
SDL_GetBasePath(void)
{
@@ -39,14 +38,14 @@ SDL_GetBasePath(void)
int i;
while (SDL_TRUE) {
void *ptr = SDL_realloc(path, buflen * sizeof (WCHAR));
void *ptr = SDL_realloc(path, buflen * sizeof(WCHAR));
if (ptr == NULL) {
SDL_free(path);
SDL_OutOfMemory();
return NULL;
}
path = (WCHAR *) ptr;
path = (WCHAR *)ptr;
len = GetModuleFileNameW(NULL, path, buflen);
/* if it truncated, then len >= buflen - 1 */
@@ -65,14 +64,14 @@ SDL_GetBasePath(void)
return NULL;
}
for (i = len-1; i > 0; i--) {
for (i = len - 1; i > 0; i--) {
if (path[i] == '\\') {
break;
}
}
SDL_assert(i > 0); /* Should have been an absolute path. */
path[i+1] = '\0'; /* chop off filename. */
SDL_assert(i > 0); /* Should have been an absolute path. */
path[i + 1] = '\0'; /* chop off filename. */
retval = WIN_StringToUTF8W(path);
SDL_free(path);
@@ -93,8 +92,8 @@ SDL_GetPrefPath(const char *org, const char *app)
WCHAR path[MAX_PATH];
char *retval = NULL;
WCHAR* worg = NULL;
WCHAR* wapp = NULL;
WCHAR *worg = NULL;
WCHAR *wapp = NULL;
size_t new_wpath_len = 0;
BOOL api_result = FALSE;
@@ -185,5 +184,4 @@ SDL_GetPrefPath(const char *org, const char *app)
}
#endif /* SDL_FILESYSTEM_XBOX */
/* vi: set ts=4 sw=4 expandtab: */