Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -27,126 +27,104 @@
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
static int
DUMMY_JoystickInit(void)
static int DUMMY_JoystickInit(void)
{
return 0;
}
static int
DUMMY_JoystickGetCount(void)
static int DUMMY_JoystickGetCount(void)
{
return 0;
}
static void
DUMMY_JoystickDetect(void)
static void DUMMY_JoystickDetect(void)
{
}
static const char *
DUMMY_JoystickGetDeviceName(int device_index)
static const char *DUMMY_JoystickGetDeviceName(int device_index)
{
return NULL;
}
static const char *
DUMMY_JoystickGetDevicePath(int device_index)
static const char *DUMMY_JoystickGetDevicePath(int device_index)
{
return NULL;
}
static int
DUMMY_JoystickGetDevicePlayerIndex(int device_index)
static int DUMMY_JoystickGetDevicePlayerIndex(int device_index)
{
return -1;
}
static void
DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
static void DUMMY_JoystickSetDevicePlayerIndex(int device_index, int player_index)
{
}
static SDL_JoystickGUID
DUMMY_JoystickGetDeviceGUID(int device_index)
static SDL_JoystickGUID DUMMY_JoystickGetDeviceGUID(int device_index)
{
SDL_JoystickGUID guid;
SDL_zero(guid);
return guid;
}
static SDL_JoystickID
DUMMY_JoystickGetDeviceInstanceID(int device_index)
static SDL_JoystickID DUMMY_JoystickGetDeviceInstanceID(int device_index)
{
return -1;
}
static int
DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
static int DUMMY_JoystickOpen(SDL_Joystick *joystick, int device_index)
{
return SDL_SetError("Logic error: No joysticks available");
}
static int
DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
static int DUMMY_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
static int DUMMY_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
return SDL_Unsupported();
}
static Uint32
DUMMY_JoystickGetCapabilities(SDL_Joystick *joystick)
static Uint32 DUMMY_JoystickGetCapabilities(SDL_Joystick *joystick)
{
return 0;
}
static int
DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
static int DUMMY_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
static int DUMMY_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
{
return SDL_Unsupported();
}
static int
DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
static int DUMMY_JoystickSetSensorsEnabled(SDL_Joystick *joystick, SDL_bool enabled)
{
return SDL_Unsupported();
}
static void
DUMMY_JoystickUpdate(SDL_Joystick *joystick)
static void DUMMY_JoystickUpdate(SDL_Joystick *joystick)
{
}
static void
DUMMY_JoystickClose(SDL_Joystick *joystick)
static void DUMMY_JoystickClose(SDL_Joystick *joystick)
{
}
static void
DUMMY_JoystickQuit(void)
static void DUMMY_JoystickQuit(void)
{
}
static SDL_bool
DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
static SDL_bool DUMMY_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
{
return SDL_FALSE;
}
SDL_JoystickDriver SDL_DUMMY_JoystickDriver =
{
SDL_JoystickDriver SDL_DUMMY_JoystickDriver = {
DUMMY_JoystickInit,
DUMMY_JoystickGetCount,
DUMMY_JoystickDetect,