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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -24,25 +24,24 @@
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
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#include "../SDL_sysjoystick.h"
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#include <emscripten/html5.h>
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/* A linked list of available joysticks */
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typedef struct SDL_joylist_item
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{
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int index;
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char *name;
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char *mapping;
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SDL_JoystickID device_instance;
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SDL_Joystick *joystick;
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int nbuttons;
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int naxes;
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double timestamp;
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double axis[64];
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double analogButton[64];
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EM_BOOL digitalButton[64];
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int index;
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char *name;
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char *mapping;
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SDL_JoystickID device_instance;
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SDL_Joystick *joystick;
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int nbuttons;
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int naxes;
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double timestamp;
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double axis[64];
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double analogButton[64];
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EM_BOOL digitalButton[64];
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struct SDL_joylist_item *next;
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struct SDL_joylist_item *next;
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} SDL_joylist_item;
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typedef SDL_joylist_item joystick_hwdata;
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