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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -24,7 +24,7 @@
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#include "../../core/windows/SDL_windows.h"
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#include "../../core/windows/SDL_directx.h"
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#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
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#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@@ -45,7 +45,7 @@ typedef struct JoyStick_DeviceData
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struct JoyStick_DeviceData *pNext;
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} JoyStick_DeviceData;
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extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
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extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */
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typedef enum Type
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{
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@@ -85,7 +85,7 @@ struct joystick_hwdata
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SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */
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SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */
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Uint8 userid; /* XInput userid index for this joystick */
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Uint8 userid; /* XInput userid index for this joystick */
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DWORD dwPacketNumber;
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};
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