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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -20,7 +20,6 @@
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_D3D && !SDL_RENDER_DISABLED
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#include "../../core/windows/SDL_windows.h"
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@@ -255,7 +254,6 @@ static const DWORD D3D9_PixelShader_YUV_BT709[] = {
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0x90e40000, 0x02000001, 0x800f0800, 0x80e40000, 0x0000ffff
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};
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static const DWORD *D3D9_shaders[] = {
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D3D9_PixelShader_YUV_JPEG,
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D3D9_PixelShader_YUV_BT601,
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