Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -26,7 +26,8 @@
/* OpenGL shader implementation */
typedef enum {
typedef enum
{
SHADER_INVALID = -1,
SHADER_NONE,
SHADER_SOLID,
@@ -50,7 +51,7 @@ typedef enum {
typedef struct GL_ShaderContext GL_ShaderContext;
extern GL_ShaderContext * GL_CreateShaderContext(void);
extern GL_ShaderContext *GL_CreateShaderContext(void);
extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);