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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -26,7 +26,8 @@
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/* OpenGL shader implementation */
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typedef enum {
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typedef enum
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{
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SHADER_INVALID = -1,
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SHADER_NONE,
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SHADER_SOLID,
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@@ -50,7 +51,7 @@ typedef enum {
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typedef struct GL_ShaderContext GL_ShaderContext;
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extern GL_ShaderContext * GL_CreateShaderContext(void);
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extern GL_ShaderContext *GL_CreateShaderContext(void);
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extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader);
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extern void GL_DestroyShaderContext(GL_ShaderContext *ctx);
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