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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -24,9 +24,8 @@
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#include "SDL_internal.h"
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extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
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extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
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extern int SDL_DrawPoint(SDL_Surface *dst, int x, int y, Uint32 color);
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extern int SDL_DrawPoints(SDL_Surface *dst, const SDL_Point *points, int count, Uint32 color);
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#endif /* SDL_drawpoint_h_ */
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