Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -27,10 +27,9 @@
#include "SDL_yuv_c.h"
#include "../render/SDL_sysrender.h"
/* Check to make sure we can safely check multiplication of surface w and pitch and it won't overflow size_t */
SDL_COMPILE_TIME_ASSERT(surface_size_assumptions,
sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
sizeof(int) == sizeof(Sint32) && sizeof(size_t) >= sizeof(Sint32));
SDL_COMPILE_TIME_ASSERT(can_indicate_overflow, SDL_SIZE_MAX > SDL_MAX_SINT32);
@@ -96,7 +95,7 @@ SDL_CreateRGBSurfaceWithFormat(int width, int height, Uint32 format)
}
/* Allocate the surface */
surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
surface = (SDL_Surface *)SDL_calloc(1, sizeof(*surface));
if (surface == NULL) {
SDL_OutOfMemory();
return NULL;
@@ -222,7 +221,7 @@ SDL_CreateRGBSurfaceFrom(void *pixels,
minimalPitch = SDL_CalculatePitch(format, width, SDL_TRUE);
if (pitch < 0 || (pitch > 0 && ((size_t) pitch) < minimalPitch)) {
if (pitch < 0 || (pitch > 0 && ((size_t)pitch) < minimalPitch)) {
SDL_InvalidParamError("pitch");
return NULL;
}
@@ -245,8 +244,8 @@ SDL_CreateRGBSurfaceFrom(void *pixels,
*/
SDL_Surface *
SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
int width, int height, int pitch,
Uint32 format)
int width, int height, int pitch,
Uint32 format)
{
SDL_Surface *surface;
size_t minimalPitch;
@@ -263,7 +262,7 @@ SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
minimalPitch = SDL_CalculatePitch(format, width, SDL_TRUE);
if (pitch < 0 || (pitch > 0 && ((size_t) pitch) < minimalPitch)) {
if (pitch < 0 || (pitch > 0 && ((size_t)pitch) < minimalPitch)) {
SDL_InvalidParamError("pitch");
return NULL;
}
@@ -280,8 +279,7 @@ SDL_CreateRGBSurfaceWithFormatFrom(void *pixels,
return surface;
}
int
SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
int SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette)
{
if (surface == NULL) {
return SDL_InvalidParamError("SDL_SetSurfacePalette(): surface");
@@ -294,8 +292,7 @@ SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
return 0;
}
int
SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
int SDL_SetSurfaceRLE(SDL_Surface *surface, int flag)
{
int flags;
@@ -316,7 +313,7 @@ SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
}
SDL_bool
SDL_HasSurfaceRLE(SDL_Surface * surface)
SDL_HasSurfaceRLE(SDL_Surface *surface)
{
if (surface == NULL) {
return SDL_FALSE;
@@ -329,8 +326,7 @@ SDL_HasSurfaceRLE(SDL_Surface * surface)
return SDL_TRUE;
}
int
SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
int SDL_SetColorKey(SDL_Surface *surface, int flag, Uint32 key)
{
int flags;
@@ -338,7 +334,7 @@ SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
return SDL_InvalidParamError("surface");
}
if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
if (surface->format->palette && key >= ((Uint32)surface->format->palette->ncolors)) {
return SDL_InvalidParamError("key");
}
@@ -361,7 +357,7 @@ SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
}
SDL_bool
SDL_HasColorKey(SDL_Surface * surface)
SDL_HasColorKey(SDL_Surface *surface)
{
if (surface == NULL) {
return SDL_FALSE;
@@ -374,8 +370,7 @@ SDL_HasColorKey(SDL_Surface * surface)
return SDL_TRUE;
}
int
SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
int SDL_GetColorKey(SDL_Surface *surface, Uint32 *key)
{
if (surface == NULL) {
return SDL_InvalidParamError("surface");
@@ -391,10 +386,9 @@ SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
return 0;
}
/* This is a fairly slow function to switch from colorkey to alpha
/* This is a fairly slow function to switch from colorkey to alpha
NB: it doesn't handle bpp 1 or 3, because they have no alpha channel */
static void
SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
static void SDL_ConvertColorkeyToAlpha(SDL_Surface *surface, SDL_bool ignore_alpha)
{
int x, y, bpp;
@@ -413,13 +407,13 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
if (bpp == 2) {
Uint16 *row, *spot;
Uint16 ckey = (Uint16) surface->map->info.colorkey;
Uint16 mask = (Uint16) (~surface->format->Amask);
Uint16 ckey = (Uint16)surface->map->info.colorkey;
Uint16 mask = (Uint16)(~surface->format->Amask);
/* Ignore, or not, alpha in colorkey comparison */
if (ignore_alpha) {
ckey &= mask;
row = (Uint16 *) surface->pixels;
row = (Uint16 *)surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
@@ -431,7 +425,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
row += surface->pitch / 2;
}
} else {
row = (Uint16 *) surface->pixels;
row = (Uint16 *)surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
@@ -451,7 +445,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
/* Ignore, or not, alpha in colorkey comparison */
if (ignore_alpha) {
ckey &= mask;
row = (Uint32 *) surface->pixels;
row = (Uint32 *)surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
@@ -463,7 +457,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
row += surface->pitch / 4;
}
} else {
row = (Uint32 *) surface->pixels;
row = (Uint32 *)surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
@@ -483,8 +477,7 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
}
int
SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
int SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b)
{
int flags;
@@ -508,9 +501,7 @@ SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
return 0;
}
int
SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
int SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b)
{
if (surface == NULL) {
return -1;
@@ -528,8 +519,7 @@ SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
return 0;
}
int
SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
int SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha)
{
int flags;
@@ -551,8 +541,7 @@ SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
return 0;
}
int
SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
int SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha)
{
if (surface == NULL) {
return -1;
@@ -564,8 +553,7 @@ SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
return 0;
}
int
SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
int SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode)
{
int flags, status;
@@ -604,8 +592,7 @@ SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
return status;
}
int
SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
int SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode)
{
if (surface == NULL) {
return -1;
@@ -615,8 +602,7 @@ SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
return 0;
}
switch (surface->map->
info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
switch (surface->map->info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL)) {
case SDL_COPY_BLEND:
*blendMode = SDL_BLENDMODE_BLEND;
break;
@@ -637,7 +623,7 @@ SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
}
SDL_bool
SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect)
{
SDL_Rect full_rect;
@@ -660,8 +646,7 @@ SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
}
void
SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect)
{
if (surface && rect) {
*rect = surface->clip_rect;
@@ -679,9 +664,8 @@ SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
* you know exactly what you are doing, you can optimize your code
* by calling the one(s) you need.
*/
int
SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
int SDL_LowerBlit(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
/* Check to make sure the blit mapping is valid */
if ((src->map->dst != dst) ||
@@ -693,18 +677,16 @@ SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
return -1;
}
/* just here for debugging */
/* printf */
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
/* dst->map->info.flags, src->map->blit); */
/* printf */
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
/* dst->map->info.flags, src->map->blit); */
}
return src->map->blit(src, srcrect, dst, dstrect);
}
int
SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
int SDL_UpperBlit(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
@@ -805,17 +787,14 @@ SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
return 0;
}
int
SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
int SDL_UpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
return SDL_PrivateUpperBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
}
int
SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode)
int SDL_PrivateUpperBlitScaled(SDL_Surface *src, const SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode)
{
double src_x0, src_y0, src_x1, src_y1;
double dst_x0, dst_y0, dst_x1, dst_y1;
@@ -976,22 +955,18 @@ SDL_PrivateUpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
* This is a semi-private blit function and it performs low-level surface
* scaled blitting only.
*/
int
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
int SDL_LowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
return SDL_PrivateLowerBlitScaled(src, srcrect, dst, dstrect, SDL_ScaleModeNearest);
}
int
SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect, SDL_ScaleMode scaleMode)
int SDL_PrivateLowerBlitScaled(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect, SDL_ScaleMode scaleMode)
{
static const Uint32 complex_copy_flags = (
SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL |
SDL_COPY_COLORKEY
);
static const Uint32 complex_copy_flags = (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL |
SDL_COPY_COLORKEY);
if (srcrect->w > SDL_MAX_UINT16 || srcrect->h > SDL_MAX_UINT16 ||
dstrect->w > SDL_MAX_UINT16 || dstrect->h > SDL_MAX_UINT16) {
@@ -1004,19 +979,19 @@ SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
}
if (scaleMode == SDL_ScaleModeNearest) {
if ( !(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
if (!(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format)) {
return SDL_SoftStretch(src, srcrect, dst, dstrect);
} else {
return SDL_LowerBlit(src, srcrect, dst, dstrect);
}
} else {
if ( !(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) &&
src->format->BytesPerPixel == 4 &&
src->format->format != SDL_PIXELFORMAT_ARGB2101010) {
if (!(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) &&
src->format->BytesPerPixel == 4 &&
src->format->format != SDL_PIXELFORMAT_ARGB2101010) {
/* fast path */
return SDL_SoftStretchLinear(src, srcrect, dst, dstrect);
} else {
@@ -1055,7 +1030,6 @@ SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
tmp1 = SDL_CreateRGBSurfaceWithFormat(src->w, src->h, fmt);
SDL_LowerBlit(src, srcrect, tmp1, &tmprect);
srcrect2.x = 0;
srcrect2.y = 0;
SDL_SetSurfaceColorMod(tmp1, r, g, b);
@@ -1094,15 +1068,14 @@ SDL_PrivateLowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
/*
* Lock a surface to directly access the pixels
*/
int
SDL_LockSurface(SDL_Surface * surface)
int SDL_LockSurface(SDL_Surface *surface)
{
if (!surface->locked) {
#if SDL_HAVE_RLE
/* Perform the lock */
if (surface->flags & SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
}
#endif
}
@@ -1117,8 +1090,7 @@ SDL_LockSurface(SDL_Surface * surface)
/*
* Unlock a previously locked surface
*/
void
SDL_UnlockSurface(SDL_Surface * surface)
void SDL_UnlockSurface(SDL_Surface *surface)
{
/* Only perform an unlock if we are locked */
if (!surface->locked || (--surface->locked > 0)) {
@@ -1128,7 +1100,7 @@ SDL_UnlockSurface(SDL_Surface * surface)
#if SDL_HAVE_RLE
/* Update RLE encoded surface with new data */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
SDL_RLESurface(surface);
}
#endif
@@ -1138,7 +1110,7 @@ SDL_UnlockSurface(SDL_Surface * surface)
* Creates a new surface identical to the existing surface
*/
SDL_Surface *
SDL_DuplicateSurface(SDL_Surface * surface)
SDL_DuplicateSurface(SDL_Surface *surface)
{
return SDL_ConvertSurface(surface, surface->format);
}
@@ -1147,7 +1119,7 @@ SDL_DuplicateSurface(SDL_Surface * surface)
* Convert a surface into the specified pixel format.
*/
SDL_Surface *
SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format)
SDL_ConvertSurface(SDL_Surface *surface, const SDL_PixelFormat *format)
{
SDL_Surface *convert;
Uint32 copy_flags;
@@ -1281,8 +1253,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format)
convert->map->info.a = copy_color.a;
convert->map->info.flags =
(copy_flags &
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
SDL_COPY_RLE_ALPHAKEY));
surface->map->info.r = copy_color.r;
surface->map->info.g = copy_color.g;
@@ -1305,7 +1276,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format)
if (format->palette &&
surface->format->palette->ncolors <= format->palette->ncolors &&
(SDL_memcmp(surface->format->palette->colors, format->palette->colors,
surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
/* The palette is identical, just set the same colorkey */
SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
} else if (!format->palette) {
@@ -1330,9 +1301,9 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format)
/* Create a dummy surface to get the colorkey converted */
tmp = SDL_CreateRGBSurface(1, 1,
surface->format->BitsPerPixel, surface->format->Rmask,
surface->format->Gmask, surface->format->Bmask,
surface->format->Amask);
surface->format->BitsPerPixel, surface->format->Rmask,
surface->format->Gmask, surface->format->Bmask,
surface->format->Amask);
/* Share the palette, if any */
if (surface->format->palette) {
@@ -1379,7 +1350,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format)
}
SDL_Surface *
SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format)
SDL_ConvertSurfaceFormat(SDL_Surface *surface, Uint32 pixel_format)
{
SDL_PixelFormat *fmt;
SDL_Surface *convert = NULL;
@@ -1395,10 +1366,9 @@ SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format)
/*
* Create a surface on the stack for quick blit operations
*/
static SDL_INLINE SDL_bool
SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
void * pixels, int pitch, SDL_Surface * surface,
SDL_PixelFormat * format, SDL_BlitMap * blitmap)
static SDL_INLINE SDL_bool SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
void *pixels, int pitch, SDL_Surface *surface,
SDL_PixelFormat *format, SDL_BlitMap *blitmap)
{
if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
SDL_SetError("Indexed pixel formats not supported");
@@ -1435,14 +1405,14 @@ SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
* Copy a block of pixels of one format to another format
*/
int SDL_ConvertPixels(int width, int height,
Uint32 src_format, const void * src, int src_pitch,
Uint32 dst_format, void * dst, int dst_pitch)
Uint32 src_format, const void *src, int src_pitch,
Uint32 dst_format, void *dst, int dst_pitch)
{
SDL_Surface src_surface, dst_surface;
SDL_PixelFormat src_fmt, dst_fmt;
SDL_BlitMap src_blitmap, dst_blitmap;
SDL_Rect rect;
void *nonconst_src = (void *) src;
void *nonconst_src = (void *)src;
int ret;
if (src == NULL) {
@@ -1479,8 +1449,8 @@ int SDL_ConvertPixels(int width, int height,
width *= bpp;
for (i = height; i--;) {
SDL_memcpy(dst, src, width);
src = (const Uint8*)src + src_pitch;
dst = (Uint8*)dst + dst_pitch;
src = (const Uint8 *)src + src_pitch;
dst = (Uint8 *)dst + dst_pitch;
}
return 0;
}
@@ -1518,8 +1488,8 @@ int SDL_ConvertPixels(int width, int height,
* https://developer.arm.com/documentation/101964/0201/Pre-multiplied-alpha-channel-data
*/
int SDL_PremultiplyAlpha(int width, int height,
Uint32 src_format, const void * src, int src_pitch,
Uint32 dst_format, void * dst, int dst_pitch)
Uint32 src_format, const void *src, int src_pitch,
Uint32 dst_format, void *dst, int dst_pitch)
{
int c;
Uint32 srcpixel;
@@ -1573,8 +1543,7 @@ int SDL_PremultiplyAlpha(int width, int height,
/*
* Free a surface created by the above function.
*/
void
SDL_FreeSurface(SDL_Surface * surface)
void SDL_FreeSurface(SDL_Surface *surface)
{
if (surface == NULL) {
return;