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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
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@@ -27,8 +27,7 @@
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#include <emscripten/threading.h>
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int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
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int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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{
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SDL_Surface *surface;
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const Uint32 surface_format = SDL_PIXELFORMAT_BGR888;
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@@ -37,7 +36,7 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
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Uint32 Rmask, Gmask, Bmask, Amask;
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/* Free the old framebuffer surface */
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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surface = data->surface;
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SDL_FreeSurface(surface);
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@@ -58,11 +57,11 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
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return 0;
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}
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int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
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int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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SDL_Surface *surface;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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surface = data->surface;
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if (surface == NULL) {
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return SDL_SetError("Couldn't find framebuffer surface for window");
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@@ -70,6 +69,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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/* Send the data to the display */
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/* *INDENT-OFF* */ /* clang-format off */
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MAIN_THREAD_EM_ASM({
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var w = $0;
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var h = $1;
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@@ -143,6 +143,7 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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SDL3.ctx.putImageData(SDL3.image, 0, 0);
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}, surface->w, surface->h, surface->pixels, data->canvas_id);
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/* *INDENT-ON* */ /* clang-format on */
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if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
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/* give back control to browser for screen refresh */
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@@ -152,9 +153,9 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
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return 0;
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}
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void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window)
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void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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SDL_FreeSurface(data->surface);
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data->surface = NULL;
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