mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-01 23:48:29 +00:00
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base. In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted. The script I ran for the src directory is added as build-scripts/clang-format-src.sh This fixes: #6592 #6593 #6594
This commit is contained in:
@@ -19,12 +19,11 @@
|
||||
|
||||
typedef struct GL_Context
|
||||
{
|
||||
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
|
||||
#define SDL_PROC(ret, func, params) ret(APIENTRY *func) params;
|
||||
#include "../src/render/opengl/SDL_glfuncs.h"
|
||||
#undef SDL_PROC
|
||||
} GL_Context;
|
||||
|
||||
|
||||
/* Undefine this if you want a flat cube instead of a rainbow cube */
|
||||
#define SHADED_CUBE
|
||||
|
||||
@@ -32,7 +31,7 @@ static SDLTest_CommonState *state;
|
||||
static SDL_GLContext context;
|
||||
static GL_Context ctx;
|
||||
|
||||
static int LoadContext(GL_Context * data)
|
||||
static int LoadContext(GL_Context *data)
|
||||
{
|
||||
#if SDL_VIDEO_DRIVER_UIKIT
|
||||
#define __SDL_NOGETPROCADDR__
|
||||
@@ -41,15 +40,15 @@ static int LoadContext(GL_Context * data)
|
||||
#endif
|
||||
|
||||
#if defined __SDL_NOGETPROCADDR__
|
||||
#define SDL_PROC(ret,func,params) data->func=func;
|
||||
#define SDL_PROC(ret, func, params) data->func = func;
|
||||
#else
|
||||
#define SDL_PROC(ret,func,params) \
|
||||
do { \
|
||||
data->func = SDL_GL_GetProcAddress(#func); \
|
||||
if ( ! data->func ) { \
|
||||
#define SDL_PROC(ret, func, params) \
|
||||
do { \
|
||||
data->func = SDL_GL_GetProcAddress(#func); \
|
||||
if (!data->func) { \
|
||||
return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
|
||||
} \
|
||||
} while ( 0 );
|
||||
} \
|
||||
} while (0);
|
||||
#endif /* __SDL_NOGETPROCADDR__ */
|
||||
|
||||
#include "../src/render/opengl/SDL_glfuncs.h"
|
||||
@@ -57,13 +56,12 @@ static int LoadContext(GL_Context * data)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
if (context) {
|
||||
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
|
||||
/* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */
|
||||
SDL_GL_DeleteContext(context);
|
||||
}
|
||||
SDLTest_CommonQuit(state);
|
||||
@@ -74,24 +72,24 @@ static void
|
||||
Render()
|
||||
{
|
||||
static float color[8][3] = {
|
||||
{1.0, 1.0, 0.0},
|
||||
{1.0, 0.0, 0.0},
|
||||
{0.0, 0.0, 0.0},
|
||||
{0.0, 1.0, 0.0},
|
||||
{0.0, 1.0, 1.0},
|
||||
{1.0, 1.0, 1.0},
|
||||
{1.0, 0.0, 1.0},
|
||||
{0.0, 0.0, 1.0}
|
||||
{ 1.0, 1.0, 0.0 },
|
||||
{ 1.0, 0.0, 0.0 },
|
||||
{ 0.0, 0.0, 0.0 },
|
||||
{ 0.0, 1.0, 0.0 },
|
||||
{ 0.0, 1.0, 1.0 },
|
||||
{ 1.0, 1.0, 1.0 },
|
||||
{ 1.0, 0.0, 1.0 },
|
||||
{ 0.0, 0.0, 1.0 }
|
||||
};
|
||||
static float cube[8][3] = {
|
||||
{0.5, 0.5, -0.5},
|
||||
{0.5, -0.5, -0.5},
|
||||
{-0.5, -0.5, -0.5},
|
||||
{-0.5, 0.5, -0.5},
|
||||
{-0.5, 0.5, 0.5},
|
||||
{0.5, 0.5, 0.5},
|
||||
{0.5, -0.5, 0.5},
|
||||
{-0.5, -0.5, 0.5}
|
||||
{ 0.5, 0.5, -0.5 },
|
||||
{ 0.5, -0.5, -0.5 },
|
||||
{ -0.5, -0.5, -0.5 },
|
||||
{ -0.5, 0.5, -0.5 },
|
||||
{ -0.5, 0.5, 0.5 },
|
||||
{ 0.5, 0.5, 0.5 },
|
||||
{ 0.5, -0.5, 0.5 },
|
||||
{ -0.5, -0.5, 0.5 }
|
||||
};
|
||||
|
||||
/* Do our drawing, too. */
|
||||
@@ -154,7 +152,7 @@ Render()
|
||||
ctx.glVertex3fv(cube[2]);
|
||||
ctx.glColor3fv(color[7]);
|
||||
ctx.glVertex3fv(cube[7]);
|
||||
#else /* flat cube */
|
||||
#else /* flat cube */
|
||||
ctx.glColor3f(1.0, 0.0, 0.0);
|
||||
ctx.glVertex3fv(cube[0]);
|
||||
ctx.glVertex3fv(cube[1]);
|
||||
@@ -198,8 +196,7 @@ Render()
|
||||
ctx.glRotatef(5.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int fsaa, accel;
|
||||
int value;
|
||||
@@ -228,11 +225,11 @@ main(int argc, char *argv[])
|
||||
|
||||
consumed = SDLTest_CommonArg(state, i);
|
||||
if (consumed == 0) {
|
||||
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) {
|
||||
fsaa = SDL_atoi(argv[i+1]);
|
||||
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) {
|
||||
fsaa = SDL_atoi(argv[i + 1]);
|
||||
consumed = 2;
|
||||
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) {
|
||||
accel = SDL_atoi(argv[i+1]);
|
||||
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
|
||||
accel = SDL_atoi(argv[i + 1]);
|
||||
consumed = 2;
|
||||
} else {
|
||||
consumed = -1;
|
||||
@@ -271,7 +268,7 @@ main(int argc, char *argv[])
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
|
||||
quit(2);
|
||||
}
|
||||
|
||||
|
||||
/* Important: call this *after* creating the context */
|
||||
if (LoadContext(&ctx) < 0) {
|
||||
SDL_Log("Could not load GL functions\n");
|
||||
@@ -288,7 +285,7 @@ main(int argc, char *argv[])
|
||||
swap_interval = 1;
|
||||
}
|
||||
} else {
|
||||
SDL_GL_SetSwapInterval(0); /* disable vsync. */
|
||||
SDL_GL_SetSwapInterval(0); /* disable vsync. */
|
||||
swap_interval = 0;
|
||||
}
|
||||
|
||||
@@ -336,25 +333,25 @@ main(int argc, char *argv[])
|
||||
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_GetError());
|
||||
}
|
||||
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
|
||||
if (!status) {
|
||||
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
|
||||
value);
|
||||
value);
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
if (accel >= 0) {
|
||||
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
|
||||
if (!status) {
|
||||
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
|
||||
value);
|
||||
value);
|
||||
} else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
|
||||
SDL_GetError());
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,7 +364,7 @@ main(int argc, char *argv[])
|
||||
ctx.glEnable(GL_DEPTH_TEST);
|
||||
ctx.glDepthFunc(GL_LESS);
|
||||
ctx.glShadeModel(GL_SMOOTH);
|
||||
|
||||
|
||||
/* Main render loop */
|
||||
frames = 0;
|
||||
then = SDL_GetTicks();
|
||||
@@ -414,7 +411,7 @@ main(int argc, char *argv[])
|
||||
now = SDL_GetTicks();
|
||||
if (now > then) {
|
||||
SDL_Log("%2.2f frames per second\n",
|
||||
((double) frames * 1000) / (now - then));
|
||||
((double)frames * 1000) / (now - then));
|
||||
}
|
||||
quit(0);
|
||||
return 0;
|
||||
@@ -422,8 +419,7 @@ main(int argc, char *argv[])
|
||||
|
||||
#else /* HAVE_OPENGL */
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
|
||||
return 1;
|
||||
|
Reference in New Issue
Block a user