Update for SDL3 coding style (#6717)

I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
This commit is contained in:
Sam Lantinga
2022-11-30 12:51:59 -08:00
committed by GitHub
parent 14b902faca
commit 5750bcb174
781 changed files with 51659 additions and 55763 deletions

View File

@@ -19,12 +19,11 @@
typedef struct GL_Context
{
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC(ret, func, params) ret(APIENTRY *func) params;
#include "../src/render/opengl/SDL_glfuncs.h"
#undef SDL_PROC
} GL_Context;
/* Undefine this if you want a flat cube instead of a rainbow cube */
#define SHADED_CUBE
@@ -32,7 +31,7 @@ static SDLTest_CommonState *state;
static SDL_GLContext context;
static GL_Context ctx;
static int LoadContext(GL_Context * data)
static int LoadContext(GL_Context *data)
{
#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
@@ -41,15 +40,15 @@ static int LoadContext(GL_Context * data)
#endif
#if defined __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#define SDL_PROC(ret, func, params) data->func = func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
#define SDL_PROC(ret, func, params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if (!data->func) { \
return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
} \
} while ( 0 );
} \
} while (0);
#endif /* __SDL_NOGETPROCADDR__ */
#include "../src/render/opengl/SDL_glfuncs.h"
@@ -57,13 +56,12 @@ static int LoadContext(GL_Context * data)
return 0;
}
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (context) {
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
/* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */
SDL_GL_DeleteContext(context);
}
SDLTest_CommonQuit(state);
@@ -74,24 +72,24 @@ static void
Render()
{
static float color[8][3] = {
{1.0, 1.0, 0.0},
{1.0, 0.0, 0.0},
{0.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{0.0, 1.0, 1.0},
{1.0, 1.0, 1.0},
{1.0, 0.0, 1.0},
{0.0, 0.0, 1.0}
{ 1.0, 1.0, 0.0 },
{ 1.0, 0.0, 0.0 },
{ 0.0, 0.0, 0.0 },
{ 0.0, 1.0, 0.0 },
{ 0.0, 1.0, 1.0 },
{ 1.0, 1.0, 1.0 },
{ 1.0, 0.0, 1.0 },
{ 0.0, 0.0, 1.0 }
};
static float cube[8][3] = {
{0.5, 0.5, -0.5},
{0.5, -0.5, -0.5},
{-0.5, -0.5, -0.5},
{-0.5, 0.5, -0.5},
{-0.5, 0.5, 0.5},
{0.5, 0.5, 0.5},
{0.5, -0.5, 0.5},
{-0.5, -0.5, 0.5}
{ 0.5, 0.5, -0.5 },
{ 0.5, -0.5, -0.5 },
{ -0.5, -0.5, -0.5 },
{ -0.5, 0.5, -0.5 },
{ -0.5, 0.5, 0.5 },
{ 0.5, 0.5, 0.5 },
{ 0.5, -0.5, 0.5 },
{ -0.5, -0.5, 0.5 }
};
/* Do our drawing, too. */
@@ -154,7 +152,7 @@ Render()
ctx.glVertex3fv(cube[2]);
ctx.glColor3fv(color[7]);
ctx.glVertex3fv(cube[7]);
#else /* flat cube */
#else /* flat cube */
ctx.glColor3f(1.0, 0.0, 0.0);
ctx.glVertex3fv(cube[0]);
ctx.glVertex3fv(cube[1]);
@@ -198,8 +196,7 @@ Render()
ctx.glRotatef(5.0, 1.0, 1.0, 1.0);
}
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
int fsaa, accel;
int value;
@@ -228,11 +225,11 @@ main(int argc, char *argv[])
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) {
fsaa = SDL_atoi(argv[i+1]);
if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) {
fsaa = SDL_atoi(argv[i + 1]);
consumed = 2;
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) {
accel = SDL_atoi(argv[i+1]);
} else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) {
accel = SDL_atoi(argv[i + 1]);
consumed = 2;
} else {
consumed = -1;
@@ -271,7 +268,7 @@ main(int argc, char *argv[])
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
/* Important: call this *after* creating the context */
if (LoadContext(&ctx) < 0) {
SDL_Log("Could not load GL functions\n");
@@ -288,7 +285,7 @@ main(int argc, char *argv[])
swap_interval = 1;
}
} else {
SDL_GL_SetSwapInterval(0); /* disable vsync. */
SDL_GL_SetSwapInterval(0); /* disable vsync. */
swap_interval = 0;
}
@@ -336,25 +333,25 @@ main(int argc, char *argv[])
SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
SDL_GetError());
}
}
if (accel >= 0) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel,
value);
value);
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
SDL_GetError());
}
}
@@ -367,7 +364,7 @@ main(int argc, char *argv[])
ctx.glEnable(GL_DEPTH_TEST);
ctx.glDepthFunc(GL_LESS);
ctx.glShadeModel(GL_SMOOTH);
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
@@ -414,7 +411,7 @@ main(int argc, char *argv[])
now = SDL_GetTicks();
if (now > then) {
SDL_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
((double)frames * 1000) / (now - then));
}
quit(0);
return 0;
@@ -422,8 +419,7 @@ main(int argc, char *argv[])
#else /* HAVE_OPENGL */
int
main(int argc, char *argv[])
int main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
return 1;